http://www.pygame.org/project/877/?release_id=1531
For all those poor souls who have worked so hard at shadowing...I've got
it! I'll release a library which includes an easy-to-use shadow module
soon!
Ian
hey,
yeah, these are exactly the things we'd like to do. Nicholas has been
extending Brians 'spectaularly adequate pygame build page' so that it
is more suitable for storing, and reporting test run information.
cu!
On Sun, Sep 14, 2008 at 5:53 AM, Ron Dippold <[EMAIL PROTECTED]> wrote:
> I l
I like it. I'm a big fan of TDD, especially with something that has as many
dependencies as pygame (which OS, which SDL, which drivers, which version of
python, etc). It looks like you're thinking along these lines too, but just to
spell it out, it should probably spit out out a summary in a c
hi,
what do you think of a pygame.test package?
Here's an idea Nicholas and I have been discussing for adding the
pygame unittests, and test framework into a pygame module.
We haven't really threshed out the ideas fully yet, but here are the
notes for further discussion.
>>> # load the vario