[pygame] Re:

2008-09-28 Thread pymike
Oh and you'll need to set the display screen up too On Sun, Sep 28, 2008 at 4:24 PM, pymike <[EMAIL PROTECTED]> wrote: > Depends on your game structure, but if you're using pygame it'd be easiest > to just go > > import pygame > from pygame.locals import * > > paused = False > game_is_running = T

[pygame] Re:

2008-09-28 Thread pymike
Depends on your game structure, but if you're using pygame it'd be easiest to just go import pygame from pygame.locals import * paused = False game_is_running = True while game_is_running: #Set pause varaiable to True if the P key is pressed for e in pygame.event.get(): if e.

[pygame] Re:

2008-09-28 Thread Ian Mallett
There is no built in "Pause" function, but you can go: Paused = True while Paused: for event in pygame.event.get(): if event.type == KEYDOWN and event.key == K_p: Paused = False Draw()

[no subject]

2008-09-28 Thread yanom @linuxmail.org
This probably seems like a dumb and obvious question, but I'm new to pygame, so... How do I build a pause function into the game? = Mail Commander This e-mail client provides extensive anti-spam filtering and mail processing capabilities. http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=1fd0

Re: [pygame] AppState-0.1 released

2008-09-28 Thread Charlie Nolan
The idea is that most cheating will be obvious, so you can block individual users who are polluting the high score table. As Nathan pointed out, though, getting a new Google account is pretty easy, so even that's not terribly effective. -FM On 9/27/08, Greg Ewing <[EMAIL PROTECTED]> wrote: > Hor