Re: [pygame] Saving Alpha Channels

2008-10-04 Thread Charlie Nolan
Well, you could try getting the alpha array via pygame.surfarray.pixels_alpha and then running: alphas[...] = 128 # Sets all alpha values to 128. Might have to run it through Surface.convert_alpha before it's got an alpha array to work with, though. -FM On Sat, Oct 4, 2008 at 11:47 PM, Ian Malle

Re: [pygame] Saving Alpha Channels

2008-10-04 Thread Ian Mallett
On Sat, Oct 4, 2008 at 8:51 PM, Brad Montgomery <[EMAIL PROTECTED]>wrote: > Would something like PIL's putalpha do what you want? (provided you *have* > PIL) > Yes, I have PIL. > http://www.pythonware.com/library/pil/handbook/image.htm (search for > putalpha) > > import Image > my_image = Image.o

Re: [pygame] Saving Alpha Channels

2008-10-04 Thread Brad Montgomery
On Sat, Oct 4, 2008 at 10:34 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > [snip]... the saved images do not have the > alpha channel, which means that they don't have transparency which means > that the textures don't work. > > Ideas? Would something like PIL's putalpha do what you want? (provide

[pygame] Saving Alpha Channels

2008-10-04 Thread Ian Mallett
Hi, I'm running into random troubles with PyOpenGL transparency again, and the simplest solution is just to make the textures have transparency. Normally, I would just add the transparency in an image editor, but unfortunately I have ~250 images. My solution is programming! I wrote a script whi

Re: [pygame] pygame on iPhone

2008-10-04 Thread Forrest Voight
It seems the NDA was dropped, just a little while ago, FYI. On Fri, Oct 3, 2008 at 7:22 AM, Greg Ewing <[EMAIL PROTECTED]> wrote: > Jack Nutting wrote: > >> However, the fact is that what you *can* write with, Objective-C, is >> not too shabby at all. > > You can write it, and maybe run it on your

Re: [pygame] recommendation for a good n00b IDE

2008-10-04 Thread pymike
Geany! Geany! Rah rah rah! On Sat, Oct 4, 2008 at 4:41 PM, Jake b <[EMAIL PROTECTED]> wrote: > I *love* Scite. > -- > Jake > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] recommendation for a good n00b IDE

2008-10-04 Thread Jake b
I *love* Scite. -- Jake

Re: [pygame] recommendation for a good n00b IDE

2008-10-04 Thread Łukasz Posadowski
Dnia 2008-10-03, pią o godzinie 17:00 -0700, Sean Wolfe pisze: > > > Hey folks, how goes it? I'm new to python and pygame. I have a > question for you regarding IDEs. This will be a lng thread. -- Łukasz Posadowski MAIL: [EMAIL PROTECTED] JID: [EMAIL PROTECTED]