halida wrote:
I want to use multi-thread in pygame game loop,
with main draw and display.update thread,
event process thread,
game update thread.
and I will use event.post(drawEvent) to tell main thread to update
screen.
do I need use threading.Lock() to lock it? or just let it go?
it is too
pymike wrote:
I still think it'd be cool to have a simple pure-python SDL wrapper. I
tried a few times but I kept blowing up my computer ;-(
On Mon, Nov 17, 2008 at 9:42 AM, Luke Paireepinart
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
The SoC student who wrote Pygame Ctypes is
I've looked at it before. The ctypes stuff was a bit over my head, but yeah
it was very clean looking. I got an SDL window pop up and an image draw to
it, but I wasn't returning sdl_surfaces right (or something) so I got some
pretty bad crashes LOL
The event stuff is pretty hard to do too :S For
René Dudfield wrote:
nice one :)
Thanks
--
Lenard Lindstrom
[EMAIL PROTECTED]
hi,
Posting an event is *not* really thread-good. It will work, but will
start raising exceptions if you do it from multiple threads. You can
make a post function that retries on exceptions, but then you may get
worse performance.
Use the fastevent module instead if you want to use threads.
Lenard Lindstrom wrote:
René Dudfield wrote:
nice one :)
Thanks
I see Marcus wasn't kidding when he said he has reworked the build
process for Pygame Reloaded. So I will refrain from making further
changes to Pygame's configure and build system. It does what I need,
work with the new
Hello,
Ludum Dare #13 is coming soon!! December 5th-7th weekend.
Ludum Dare is a regular community driven game development competition.
The goal is, given a theme and 48 hours, to develop a game from
scratch. Ludum Dare aims to encourage game design experimentation, and
provide a platform to