Hi!
I've tried googling, but came up with nothing. I'm using the Debian testing
(AMD64) version of pygame (1.7.1release-4.2), sometimes when Clock.tick() is
called the entire Python process will hang, only SIGKILL will actually stop
it. Anybody recognize this bug? Is it fixed in later versions?
Michael wrote:
On Monday 01 December 2008 12:57:15 Fiona Burrows wrote:
I know this isn't directly related to PyGame but I figured there were
worse places to ask a question like this
This page is your friend:
http://openbookproject.net/py4fun/lode/lode.html#auto2
In fact the entire
Maybe this package would be helpful:
http://effbot.org/downloads/#console
Fiona Burrows wrote:
Michael wrote:
On Monday 01 December 2008 12:57:15 Fiona Burrows wrote:
I know this isn't directly related to PyGame but I figured there were
worse places to ask a question like this
This page is your friend:
http://openbookproject.net/py4fun/lode/lode.html#aut
> The msvcrt module has Windows console I/O routines, including kbhit()
> (Section 36.2.2 in the Python 2.5 docs). I don't know of any platform
> independent console routines in Python.
>
> --
> Lenard Lindstrom
> <[EMAIL PROTECTED]>
Yeah it's a shame.
For all who replied. Thanks a lot!
Ho
Greetings,
I have some extensions to the mask module for my game, and I'm trying to
figure out how to build/package them. For the sake of getting it
working I've just hacked them into the pygame source and been building a
custom pygame, but obviously that's not a good solution.
However as I
Hi,
Maybe submit your extensions for inclusion? That might be the
easiest. What extensions are they?
It'd be nice for any fix ups to mask... it's got a few issues.
However making a C API for it is not a priority at the moment...
Marcus has done some work on it for pgreloaded (see a branch in sv
hi,
I'd suggest trying out a newer pygame... there were a few 64bit fixes
made since 1.7.1
cu,
On Tue, Dec 2, 2008 at 9:40 PM, Peter Gebauer
<[EMAIL PROTECTED]> wrote:
> Hi!
>
> I've tried googling, but came up with nothing. I'm using the Debian testing
> (AMD64) version of pygame (1.7.1releas
One of them is the convolution code that I actually posted a while back
but hasn't been checked in.
Another is a method to find the closest position to a given one with the
corresponding bit unset. That seems much less generally useful.
I'm also working on some more complicated code to suppo
Hi Michael,
bitmask.c is statically linked to mask.c as an object file. On Windows
the distutils package ensures only the initmask function is exported as
an entry point into the mask.pyd DLL. Unix dynamic libraries may be more
liberal as to what is exported, but Python will only directly call
I've still got checking in convolution on my to do list. I've been
busy with school, but winter break is coming up soon.
The mask module is kind of strange because the Python additions were
all after the fact. bitmask.c and bitmask.h were/are a separate C
library that is just included in Pygame.
The part I was and am still a bit confused about is name clashes. If I
understand correctly, python extension modules are supposed to only
export the initmodule method in order to avoid name clashes, which is
why the docs say everything should be static. But if bitmask is linked
in to the mod
Nirav Patel wrote:
I've still got checking in convolution on my to do list. I've been
busy with school, but winter break is coming up soon.
Sorry, I didn't mean to be a pest. I thought it had been lost in the
shuffle :)
--Mike
ps. are there tests and docs for the new function too?
On Wed, Dec 3, 2008 at 2:51 PM, Michael George <[EMAIL PROTECTED]> wrote:
> Nirav Patel wrote:
>>
>> I've still got checking in convolution on my to do list. I've been
>> busy with school, but winter break is coming up soon.
>>
>
> Sorry, I
Nirav Patel wrote:
The mask module is kind of strange because the Python additions were
all after the fact. bitmask.c and bitmask.h were/are a separate C
library that is just included in Pygame. That explains the exported
functions in bitmask. I'm not clear on exactly what you wanted to do,
b
Yep :) I heeded your advice.
--Mike
René Dudfield wrote:
ps. are there tests and docs for the new function too?
On Wed, Dec 3, 2008 at 2:51 PM, Michael George <[EMAIL PROTECTED]> wrote:
Nirav Patel wrote:
I've still got checking in convolution on my to do list. I've been
busy wit
brilliant :)
On Wed, Dec 3, 2008 at 2:54 PM, Michael George <[EMAIL PROTECTED]> wrote:
> Yep :) I heeded your advice.
>
> --Mike
>
> René Dudfield wrote:
>>
>> ps. are there tests and docs for the new function too?
>>
>>
>> On Wed, Dec 3, 2008 at 2:51 PM, Michael George <[EMAIL PROTECTED]>
>> wr
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