[pygame] can PyGame mime KongregateLab's "Shoot" tutorial game?

2009-01-01 Thread Bill Seitz
I'd like to get my sons (age 10 and 8) programming, but the only hook that I think will get them started is the ability to make a kinda cool game. Ideally, I'd like to see a tutorial that leads them down the path of making a starter non-lame game. A specific example I've found, for Flash-based gam

Re: [pygame] can PyGame mime KongregateLab's "Shoot" tutorial game?

2009-01-01 Thread Knapp
On Thu, Jan 1, 2009 at 2:57 PM, Bill Seitz wrote: > I'd like to get my sons (age 10 and 8) programming, but the only hook > that I think will get them started is the ability to make a kinda cool > game. > > Ideally, I'd like to see a tutorial that leads them down the path of > making a starter non

Re: [pygame] Background ghosts

2009-01-01 Thread Michael Phipps
Hi Jake! Thanks for responding. The background that I blit in is the same size as the display surface, so I really am clearing the screen. :-/ I can see this - when I complete a row, I redraw the screen and everything looks fine. Then a new sprite starts making its way down the board (imagine

Re: [pygame] can PyGame mime KongregateLab's "Shoot" tutorial game?

2009-01-01 Thread Joe Strout
Bill Seitz wrote: I'd like to get my sons (age 10 and 8) programming, but the only hook that I think will get them started is the ability to make a kinda cool game. Probably true. Ideally, I'd like to see a tutorial that leads them down the path of making a starter non-lame game. A specific

Re: [pygame] Background ghosts

2009-01-01 Thread Michael Phipps
I don't usually respond to myself. :-) I thought some more about it and thought that maybe the source code would be helpful. The game needs a lot of spit and polish - the graphics are pretty ugly, the title screen is very basic, and ... oh - the game doesn't end when the tiles pile up over the t

Re: [pygame] can PyGame mime KongregateLab's "Shoot" tutorial game?

2009-01-01 Thread Casey Duncan
On Jan 1, 2009, at 11:44 AM, Joe Strout wrote: Still, I'd love to see somebody borrow the Shootorial resources and basically translate that tutorial into Python/PyGame. This would give us a really nice side-by-side comparison, in terms of both development effort and performance That some

Re: [pygame] can PyGame mime KongregateLab's "Shoot" tutorial game?

2009-01-01 Thread pymike
On Thu, Jan 1, 2009 at 7:57 AM, Bill Seitz wrote: > I'd like to get my sons (age 10 and 8) programming, but the only hook > that I think will get them started is the ability to make a kinda cool > game. > > Ideally, I'd like to see a tutorial that leads them down the path of > making a starter no

Re: [pygame] @

2009-01-01 Thread Yanom Mobis
oh. --- On Wed, 12/31/08, Noah Kantrowitz wrote: From: Noah Kantrowitz Subject: Re: [pygame] @ To: pygame-users@seul.org Date: Wednesday, December 31, 2008, 6:40 PM So doing the same conversion we start with def a(b): b() @a def eggs(): print 'spam' This becomes: def a(b): b() def eggs()

Re: [pygame] can PyGame mime KongregateLab's "Shoot" tutorial game?

2009-01-01 Thread Joe Strout
Casey Duncan wrote: Still, I'd love to see somebody borrow the Shootorial resources and basically translate that tutorial into Python/PyGame. This would give us a really nice side-by-side comparison, in terms of both development effort and performance That somebody could be you. Make it hap

Re: [pygame] can PyGame mime KongregateLab's "Shoot" tutorial game?

2009-01-01 Thread Jake b
If no one else is doing it, I'll take a look at it to see how much effort it'd take. On Thu, Jan 1, 2009 at 4:26 PM, Joe Strout wrote: > Casey Duncan wrote: > >>> Still, I'd love to see somebody borrow the Shootorial resources and >>> basically translate that tutorial into Python/PyGame. This wo