I'd like to get my sons (age 10 and 8) programming, but the only hook
that I think will get them started is the ability to make a kinda cool
game.
Ideally, I'd like to see a tutorial that leads them down the path of
making a starter non-lame game. A specific example I've found, for
Flash-based gam
On Thu, Jan 1, 2009 at 2:57 PM, Bill Seitz wrote:
> I'd like to get my sons (age 10 and 8) programming, but the only hook
> that I think will get them started is the ability to make a kinda cool
> game.
>
> Ideally, I'd like to see a tutorial that leads them down the path of
> making a starter non
Hi Jake!
Thanks for responding.
The background that I blit in is the same size as the display surface, so I
really am clearing the screen. :-/ I can see this - when I complete a row, I
redraw the screen and everything looks fine. Then a new sprite starts making
its way down the board (imagine
Bill Seitz wrote:
I'd like to get my sons (age 10 and 8) programming, but the only hook
that I think will get them started is the ability to make a kinda cool
game.
Probably true.
Ideally, I'd like to see a tutorial that leads them down the path of
making a starter non-lame game. A specific
I don't usually respond to myself. :-) I thought some more about it and thought
that maybe the source code would be helpful. The game needs a lot of spit and
polish - the graphics are pretty ugly, the title screen is very basic, and ...
oh - the game doesn't end when the tiles pile up over the t
On Jan 1, 2009, at 11:44 AM, Joe Strout wrote:
Still, I'd love to see somebody borrow the Shootorial resources and
basically translate that tutorial into Python/PyGame. This would
give us a really nice side-by-side comparison, in terms of both
development effort and performance
That some
On Thu, Jan 1, 2009 at 7:57 AM, Bill Seitz wrote:
> I'd like to get my sons (age 10 and 8) programming, but the only hook
> that I think will get them started is the ability to make a kinda cool
> game.
>
> Ideally, I'd like to see a tutorial that leads them down the path of
> making a starter no
oh.
--- On Wed, 12/31/08, Noah Kantrowitz wrote:
From: Noah Kantrowitz
Subject: Re: [pygame] @
To: pygame-users@seul.org
Date: Wednesday, December 31, 2008, 6:40 PM
So doing the same conversion we start with
def a(b): b()
@a
def eggs(): print 'spam'
This becomes:
def a(b): b()
def eggs()
Casey Duncan wrote:
Still, I'd love to see somebody borrow the Shootorial resources and
basically translate that tutorial into Python/PyGame. This would give
us a really nice side-by-side comparison, in terms of both development
effort and performance
That somebody could be you. Make it hap
If no one else is doing it, I'll take a look at it to see how much
effort it'd take.
On Thu, Jan 1, 2009 at 4:26 PM, Joe Strout wrote:
> Casey Duncan wrote:
>
>>> Still, I'd love to see somebody borrow the Shootorial resources and
>>> basically translate that tutorial into Python/PyGame. This wo
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