[pygame] How to render japanese characters with font?

2009-01-04 Thread leo kirotawa
Hi there, I wanna make a game that in screen show japanese characters, but I dont wanna make this with image. I wanted just do it with render font. But, its dont work right here, I tried and just show squares and never the characters. Already downloaded some fonts to japanese, but show just squar

[pygame] Re: How to render japanese characters with font?

2009-01-04 Thread .kiro.
Hi There , i did \o/ just put u , unicode before text. msg = u"きろたわ” , really easy. On Jan 4, 3:02 pm, "leo kirotawa" wrote: > Hi there, > > I wanna make a game that in screen show japanese characters, but I dont > wanna make this with image. I wanted just do it with render font.  But, its > d

[pygame] GMArcade.com ~ The Friendly Game Host & Community

2009-01-04 Thread Matt Kremer
Hello PyGame Programmers, I know I sent a message to you once before, but a lot has been happening on the GMArcade scene and I would like to continue to invite PyGame programmers to use our service. http://GMArcade.com provides Indie game developers with a means to upload and share their games.

Re: [pygame] extending pygame masks

2009-01-04 Thread Nirav Patel
Sorry about the very long delay on this, but I finally committed Mike's convolve function and tests as revision 1796. Nirav On Fri, Oct 17, 2008 at 10:25 PM, Michael George wrote: > Here are the files. It turns out the actual convolution is much simpler > than the one I sent out before, since I

Re: [pygame] extending pygame masks

2009-01-04 Thread Lenard Lindstrom
Hi Nirav, Did you make changes to locals.html, camera.html, index.html, color.html and pixelarray.html? I ask because I almost clobbered them when I ran makeref.py after applying a patch to src\music.doc. Lenard Nirav Patel wrote: Sorry about the very long delay on this, but I finally commit

Re: [pygame] extending pygame masks

2009-01-04 Thread Nirav Patel
Lenard, I didn't make any changes, and the diffs show no changes, but for some reason, they were included in the commit anyway. Nirav On Sun, Jan 4, 2009 at 5:41 PM, Lenard Lindstrom wrote: > Hi Nirav, > > Did you make changes to locals.html, camera.html, index.html, color.html and > pixelarray

Re: [pygame] extending pygame masks

2009-01-04 Thread Lenard Lindstrom
Hi, Possibly just carriage returns. I will see what happens when I run makeref.py on a fresh checkout. Lenard Nirav Patel wrote: Lenard, I didn't make any changes, and the diffs show no changes, but for some reason, they were included in the commit anyway. Nirav On Sun, Jan 4, 2009 at 5:4

Re: [pygame] extending pygame masks

2009-01-04 Thread Lenard Lindstrom
It was just that, line endings. I took care of it so no one else will be caught by surprise. Lenard Lenard Lindstrom wrote: Hi, Possibly just carriage returns. I will see what happens when I run makeref.py on a fresh checkout. Lenard Nirav Patel wrote: Lenard, I didn't make any changes