On Mon, Mar 9, 2009 at 10:31 PM, Michael Fiano michael.fi...@gmail.com wrote:
I realize my code isn't the best code there is, but it's also my first
programming project and I've been teaching myself all sorts of things
as I go. But, could someone please take a look at code and
tell me why the
On, Mon Mar 09, 2009, Nirav Patel wrote:
Windows and OS X webcam support are other possibilities.
If students come up with interesting ideas, that's fine as well,
though. There's no need to stick to the ideas list only :-).
Absolutely. Hopefully students will come forward with project
I'm trying to get a fade to black working, to that end I've written a
simple program just to try it out... the (partial) code looks like
this:
self.screen.fill(white)
self.screen.blit(self.image, self.size, self.size)
print self.screen.get_at((4,4));
self.screen.fill((2,2,2), None, BLEND_SUB)
hmmm... for a non-gamish app I recommend Tkinter or wxPython. (Mostly Tkinter
:)
--- On Sun, 3/8/09, Luca luca...@gmail.com wrote:
From: Luca luca...@gmail.com
Subject: [pygame] Warn desktop user in some way
To: pygame-users@seul.org
Date: Sunday, March 8, 2009, 6:20 AM
Hi all!
I want to use
Yep, changing the layer order is just a quick fix, not a real
solution. You can keep the layer order you had before, and add a
move_layers function to the map. Give the player a reference to the
map instead of the two layers, and call move_layers in the spots you
are setting the background.move
On Tue, Mar 10, 2009 at 8:32 AM, Ty ... ty.sql...@gmail.com wrote:
I'm trying to get a fade to black working, to that end I've written a
simple program just to try it out... the (partial) code looks like
this:
self.screen.fill(white)
self.screen.blit(self.image, self.size, self.size)
print
That's a bug. I think all the BLEND_ stuff was broken like that (where green
is messed up). It should be fixed now, though - can you try a pre-release
build? If you are on windows or Mac, you can get a pre-release build here:
http://thorbrian.com/pygame/builds.php
on linux though, I think you'd
On Tue, Mar 10, 2009 at 3:26 AM, Marcus von Appen m...@sysfault.org wrote:
Done. I added a news entry and a new ideas page at
http://pygame.org/wiki/gsoc2009ideas
I updated the ideas page to be categorized into Easy, Medium, and Hard
projects. Most of the projects are still unsorted, so any
Hi,
I just had a conversation with some people at #pygame on IRC, and it
seems that at least me and unlucky777 agree that it would be cool to
be able to pass an offset value to the drawing function on pygame
sprite groups. The idea is that people who think about a camera (or
when writing games