> I guess in pygame.pathfinding ?
It'd probably be part of the AI module.
> I guess you'd want a way of determining which pixels are path, and
> which are not. Either a color key, or color range. In a lot of maps,
> there are multiple colors which are path... and multiple colors which
> are bloc
Agreed, but as I said previously, I see pygame being used "primarily as a
graphics library".
On, Fri Mar 27, 2009, Ian Mallett wrote:
> On Fri, Mar 27, 2009 at 2:28 PM, Marcus von Appen wrote:
>
> > On, Fri Mar 27, 2009, Yanom Mobis wrote:
> >
> > > building it in to pygame wouldn't be a good idea- it would take up
> > > space even if you didn't use it. After all, modularity is the soul
On Fri, Mar 27, 2009 at 2:28 PM, Marcus von Appen wrote:
> On, Fri Mar 27, 2009, Yanom Mobis wrote:
>
> > building it in to pygame wouldn't be a good idea- it would take up
> > space even if you didn't use it. After all, modularity is the soul of
> > python.
>
> Do not confuse modularity with mic
On, Thu Mar 26, 2009, Oge wrote:
> Hi all,
>
> I am a former participant in Google Summer of Code (for Eclipse). I
> have done lots of work in Ruby on Rails, C, Python, and Java. I would
> like to participate in GSoC with pygame because my Ph.D. thesis work
> is starting to lean in the area of au
On, Fri Mar 27, 2009, Yanom Mobis wrote:
> building it in to pygame wouldn't be a good idea- it would take up
> space even if you didn't use it. After all, modularity is the soul of
> python.
Do not confuse modularity with micropackages. According to your
assumption, stuff like sound, font handli
Hey,
that sounds pretty cool! It's such a common algorithm and use, I
think it'd be good to be included with pygame.
I guess in pygame.pathfinding ?
You'd need to include tests, docs, an example if you want it in
pygame. If, so I can get you svn access to add it. However you've
already got an
building it in to pygame wouldn't be a good idea- it would take up space even
if you didn't use it. After all, modularity is the soul of python.
--- On Fri, 3/27/09, pymike wrote:
From: pymike
Subject: Re: [pygame] A* module using surfaces for walkability data
To: pygame-users@seul.org
Date: F
That'd be awesome - builtin to pygame would be doubly cool. *Foresees a
flood of RTS games* ;-)
--
- pymike
Seconded, although primarily as a graphics library, I have mixed feelings
about incorporating it directly into pygame.
An efficient A* in python would be great! So here's a vote :-)
- Original Message -
From: "Forrest Voight"
To:
Sent: Thursday, March 26, 2009 11:48 PM
Subject: [pygame] A* module using surfaces for walkability data
A while ago I made a really efficient A* pathfinding module in C tha
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