Re: [pygame] multi-width aalines and aacircles

2009-03-28 Thread René Dudfield
Hi, very cool module :) I uploaded some png's for people to see: http://rene.f0o.com/~rene/stuff/aapolygon.png http://rene.f0o.com/~rene/stuff/aacircle.png However, with ubuntu SDL_gfx I get this error: import pygame.gfxdraw Traceback (most recent call last): File stdin, line 1, in module

Re: [pygame] multi-width aalines and aacircles

2009-03-28 Thread René Dudfield
hi again, Or for the draw stuff... We could just include these two files: src/SDL_gfx/SDL_gfxPrimitives.c src/SDL_gfx/SDL_gfxPrimitives.h Then use this in Setup GFX = src/SDL_gfx/SDL_gfxPrimitives.c gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG) I added those two files in that directory

[pygame] new dev tool... test/util/compare_docs.py | also gen_stubs.py

2009-03-28 Thread René Dudfield
hey, I wrote this little tool for find out what is documented in a module and what isn't. So you can do this: $ cd test/util/ $ python compare_docs.py pygame.sprite sprite.doc Then it prints out what is not documented. It also prints out if there are docs for something that doesn't exist. It