Hello,
finally had some time to spend and finish up a pygame for S60 release
for the new PyS60 1.9.x series. This build is based on pygame's trunk
revision 1985.
I set up a google code project for pygame S60 stuff from where you can
download the installer:
Hi guys,
I would like to receive some feedback about my proposal Improved Sprite and
Scene System for Pygame.
Draft at:
http://socghop.appspot.com/student_proposal/show/google/gsoc2009/erisvaldojunior/t123873664199?subscription=on
Also attached.
Please provide me some tips because
Hi,
there are already layer sprite classes:
eg. http://pygame.org/docs/ref/sprite.html#pygame.sprite.LayeredUpdates
Apart from that your application looks pretty good. I like pretty
much all of your proposed enhancements (tiles, animated sprites, and
scenes). I think they'd all be useful for
one minor thing...
To maintain backwards compatibility, Sprite would become a more
abstract type that supports either the actual Sprite system (which
would receive some improvements) and the growing up engine.
The end of this sentance sounds funny... the growing up engine.
cheers,
On Sat, Apr
Hello,
finally had some time to spend and finish up a pygame for S60 release
for the new PyS60 1.9.x series. This build is based on pygame's trunk
revision 1985.
I set up a google code project for pygame S60 stuff from where you can
download the installer:
awesome :)
On Sat, Apr 4, 2009 at 7:01 AM, jtoiv...@gmail.com jtoiv...@gmail.com wrote:
Hello,
finally had some time to spend and finish up a pygame for S60 release
for the new PyS60 1.9.x series. This build is based on pygame's trunk
revision 1985.
I set up a google code project for