[pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-09 Thread el lauwer
Hoi, I recently posted my proposal for GSOC to socghop. There where some comments about the content, so I have updated my proposal, and hereby posted it to this mailing list so guys can comment further on my proposal... Rene Dudfield maid the following remark about my original proposal:

Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-09 Thread Nirav Patel
Excellent. Making your code available as you work on it is a great idea, especially for something like this that needs to be tested on a wide range of hardware. About pattern recognition, something like face recognition is probably too heavy for pygame purposes and would be better suited for

[pygame] pygame for portable python

2009-04-09 Thread Andre Krause
dear list, i need pygame for www.portablepython.com i need it for teaching programming to total beginners. i choose python 3.0.1 version of portable python, because it avoids some problems that would confuse programming beginners ( for example the integer division problem) later in the course i

Re: [pygame] pygame for portable python

2009-04-09 Thread Marcus von Appen
On, Thu Apr 09, 2009, Andre Krause wrote: dear list, i need pygame for www.portablepython.com i need it for teaching programming to total beginners. i choose python 3.0.1 version of portable python, because it avoids some problems that would confuse programming beginners ( for example

Re: [pygame] Font

2009-04-09 Thread Yanom Mobis
I'll check it out. --- On Wed, 4/8/09, Jake b ninmonk...@gmail.com wrote: From: Jake b ninmonk...@gmail.com Subject: Re: [pygame] Font To: pygame-users@seul.org Date: Wednesday, April 8, 2009, 3:19 PM Here's a text class I wrote that I use myself. It automatically creates the text, and caches

Re: [pygame] pygame for portable python

2009-04-09 Thread René Dudfield
Hi, python 3.0 is *not* so good to teach. Most of the available tutorials, and books use 2.x. Most of the available code uses 2.x Major modules like numpy, pyopengl, and 5000+ other modules are not ready for python3 yet. It's just not ready yet (even the python developers say that).

Re: [pygame] pygame for portable python

2009-04-09 Thread Lenard Lindstrom
Andre Krause wrote: Marcus von Appen wrote: On, Thu Apr 09, 2009, Andre Krause wrote: dear list, i need pygame for www.portablepython.com i need it for teaching programming to total beginners. i choose python 3.0.1 version of portable python, because it avoids some problems that

Re: [pygame] pygame for portable python

2009-04-09 Thread Lenard Lindstrom
I would agree that Python 2.6 is more appropriate at the moment. Jython, for instance, is still at 2.5 beta. And many games depend on pyopengl at the minimum. As for releasing a Python 3.0 version of Pygame, that could be a problem if two versions of the .py modules must be kept. Since one

Re: [pygame] move problems

2009-04-09 Thread Ian Mallett
On Thu, Apr 9, 2009 at 2:48 PM, Yanom Mobis ya...@rocketmail.com wrote: if key[K_RIGHT]: spaceship.speed=(spaceship.speed[0]+10, spaceship.speed[1]) print(K_RIGHT) #debug if key[K_RIGHT]: spaceship.speed=(spaceship.speed[0]-10, spaceship.speed[1])

Re: [pygame] move problems

2009-04-09 Thread Brian Song
Yea... Jakes method would do.. or you can just simplify it spaceship_speed = 10 if keys[K_LEFT]: x_move += -spaceship_speed if keys[K_RIGHT]: x_move += spaceship_self.speed rect = rect.move(x_move, 0) BTW... spaceship.speed=(spaceship.speed[0]-10, spaceship.speed[1]) is unnecessary. No