Hoi,
I recently posted my proposal for GSOC to socghop. There where some
comments about the content, so I have updated my proposal, and hereby
posted it to this mailing list so guys can comment further on my
proposal...
Rene Dudfield maid the following remark about my original proposal:
Excellent. Making your code available as you work on it is a great
idea, especially for something like this that needs to be tested on a
wide range of hardware.
About pattern recognition, something like face recognition is probably
too heavy for pygame purposes and would be better suited for
dear list, i need pygame for
www.portablepython.com
i need it for teaching programming to total beginners. i choose python 3.0.1
version of portable python, because it avoids some problems that would confuse
programming beginners ( for example the integer division problem)
later in the course i
On, Thu Apr 09, 2009, Andre Krause wrote:
dear list, i need pygame for
www.portablepython.com
i need it for teaching programming to total beginners. i choose python 3.0.1
version of portable python, because it avoids some problems that would confuse
programming beginners ( for example
I'll check it out.
--- On Wed, 4/8/09, Jake b ninmonk...@gmail.com wrote:
From: Jake b ninmonk...@gmail.com
Subject: Re: [pygame] Font
To: pygame-users@seul.org
Date: Wednesday, April 8, 2009, 3:19 PM
Here's a text class I wrote that I use myself. It automatically creates the
text, and caches
Hi,
python 3.0 is *not* so good to teach. Most of the available tutorials, and
books use 2.x. Most of the available code uses 2.x
Major modules like numpy, pyopengl, and 5000+ other modules are not ready
for python3 yet.
It's just not ready yet (even the python developers say that).
Andre Krause wrote:
Marcus von Appen wrote:
On, Thu Apr 09, 2009, Andre Krause wrote:
dear list, i need pygame for
www.portablepython.com
i need it for teaching programming to total beginners. i choose python 3.0.1
version of portable python, because it avoids some problems that
I would agree that Python 2.6 is more appropriate at the moment. Jython,
for instance, is still at 2.5 beta. And many games depend on pyopengl at
the minimum. As for releasing a Python 3.0 version of Pygame, that could
be a problem if two versions of the .py modules must be kept. Since one
On Thu, Apr 9, 2009 at 2:48 PM, Yanom Mobis ya...@rocketmail.com wrote:
if key[K_RIGHT]:
spaceship.speed=(spaceship.speed[0]+10, spaceship.speed[1])
print(K_RIGHT) #debug
if key[K_RIGHT]:
spaceship.speed=(spaceship.speed[0]-10, spaceship.speed[1])
Yea... Jakes method would do.. or you can just simplify it
spaceship_speed = 10
if keys[K_LEFT]:
x_move += -spaceship_speed
if keys[K_RIGHT]:
x_move += spaceship_self.speed
rect = rect.move(x_move, 0)
BTW... spaceship.speed=(spaceship.speed[0]-10, spaceship.speed[1]) is
unnecessary. No
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