Oi,
Ok, I will use git as for my daily work, and submit my code to svn if
I need a global feedback.
I have solved the problem with architecture, but now I get the following
syntax error in the pygame code:
rc/transform.c:57: error: syntax error before ‘_state’
src/transform.c:58: warning:
On Sunday 03 May 2009, René Dudfield wrote:
hi,
what are the permissions of the font file? Maybe something weird is
going on there?
Bingo.
the default font was set to 700, set it to 644 and it worked. Sounds like a
pygame installation issue, but then if it is surely someone else would
heh, I guess not.
It'd be good to report to slackware. Please let me know if you do...
otherwise I'll report the bug.
On Sun, May 3, 2009 at 6:45 PM, Peter Chant p...@petezilla.co.uk wrote:
On Sunday 03 May 2009, René Dudfield wrote:
hi,
what are the permissions of the font file?
Is cairo used for game programming?
--- On Sat, 5/2/09, Chris McCormick ch...@mccormick.cx wrote:
From: Chris McCormick ch...@mccormick.cx
Subject: [pygame] Cairo + SDL
To: pygame-users@seul.org
Date: Saturday, May 2, 2009, 12:16 PM
-Inline Attachment Follows-
Hi all,
Recently there
Hi,
I'm against implementing both. I think it makes what should be a rather simple
class overcomplicated. Imagine the zoo of class we would have:
Vector2d, Vector2dConst, IntVector2d IntVectro2dConst, Vector3d, ...
I think we should make up our minds and then sick with one.
And I have to add
My automated build machine is having the same problem on OS X, so I'd say
it's nothing wrong with your setup:
http://thorbrian.com/pygame/builds.php
On Sun, May 3, 2009 at 12:14 AM, el lauwer el.lau...@gmail.com wrote:
Oi,
Ok, I will use git as for my daily work, and submit my code to svn if
Hello,
I merged the latest trunk revisions(1993-2052) to symbian_s60 branch
and tested the compilation on Ubuntu as well. The tests passed on
Ubuntu, except audio tests because it's on a virtual machine without
any audio devices and testLoadIcon, which was unable to locate
pygame/pygame_icon.bmp(
Hi again,
I just did a quick performance test.
The first run uses an in-place operation (as could be used with mutable types)
the second run on the other hand uses the equivalent expression without the
in-place operator (as would be necessary if we go with immutable types).
here are the
Hello,
Could anyone please give me some hint on how to draw text and box in
the same screen with pygame? If you can share me some sample code,
that would be great! I wish I could draw a screen looks like the one
in the following link, that would be great!
For naming, I prefer 'Vector3' vs 'Vector3d'. I think the 'd'
is unnecessary/redundant.
--
Jake
Lorenz Quack schrieb:
Hi again,
I just did a quick performance test.
The first run uses an in-place operation (as could be used with
mutable types) the second run on the other hand uses the equivalent
expression without the in-place operator (as would be necessary if we
go with immutable
Gregor Lingl wrote:
Lorenz Quack schrieb:
Hi again,
I just did a quick performance test.
The first run uses an in-place operation (as could be used with
mutable types) the second run on the other hand uses the equivalent
expression without the in-place operator (as would be necessary if we
Hi
Brian Fisher pointed out two advantages of immutable vector types:
1) they prevent bugs in programs like the following (adopted from Brian):
class Angel(object)
def __init__(self, offset):
self.offset = offset
t = Angel()
halo_pos = t.offset
halo_pos.y -= 5 # BUG: this
Lorenz Quack schrieb:
Gregor Lingl wrote:
...
pression without the in-place operator (as would be necessary if we
go with immutable types).
Hi Lorenz,
I'd propose not to confuse two things:
(1) use of syntax x = x + x versus x += x
(2) use of immutable versus mutable datatypes
In python
I was thinking about UIs today and recalled a post by Brad Wardel about the
UI in Galactic Civilizations. He mentioned how it would look pretty much the
same regardless of the resolution one runs the game at, due to the use of
SVG. Presumably, the UI is designed as vector drawings and at runtime
On Sun, May 03, 2009 at 07:32:39AM -0700, Yanom Mobis wrote:
Is cairo used for game programming?
There are a few games using Cairo:
http://lists.cairographics.org/archives/cairo/2006-May/007032.html
It was not designed specifically for games, though, unlike SDL.
Marius Gedminas
--
We don't
hi,
looks like some changes from the py3k merge that Lenard just did.
Note, that the build bot last built successfully: revision 2047
So you can always check out that revision, that built successfully on osx,
until trunk is fixed.
This is also points out how changes on one platform can
Thanks Rene, Lenard! I'll begin looking at the two libraries, and learning
the ins and outs of writing a c-library for Python over the next week.
-Tyler
On Sat, May 2, 2009 at 10:20 PM, René Dudfield ren...@gmail.com wrote:
Hi,
it looks like SDL_ffmpeg 1.0 has been released:
... and it looks like Lenard has fixed it already too. Latest svn trunk
compiles on osx again.
cu,
On Mon, May 4, 2009 at 8:03 AM, René Dudfield ren...@gmail.com wrote:
hi,
looks like some changes from the py3k merge that Lenard just did.
Note, that the build bot last built successfully:
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