Re: [pygame] PyGame and SVG

2009-05-05 Thread Daniel Jo
I don't have very much time during the week, but I'll try to get it working in Windows (XP) this weekend. As for OS X, I don't own a system running OS X, so unfortunately there's little that I can do there. . . -Daniel On Tue, May 5, 2009 at 8:48 AM, Bo Jangeborg wrote: > Do you know if this wi

Re: [pygame] Cairo + SDL

2009-05-05 Thread Yanom Mobis
the website wasn't helpfull... --- On Mon, 5/4/09, Marius Gedminas wrote: From: Marius Gedminas Subject: Re: [pygame] Cairo + SDL To: pygame-users@seul.org Date: Monday, May 4, 2009, 6:59 PM -Inline Attachment Follows- On Sun, 5/3/09, Marius Gedminas wrote: > On Sun, May 03, 2009 at

Re: [pygame] vector type: mutable or immutable

2009-05-05 Thread Forrest Voight
I'm for immutable. I used numpy arrays as vectors for a while but had all kinds of bugs. I can't think of any use case for mutable vectors. In reference to sharing a mutable vector to syncronize objects, there are much better ways to do that. What happens if each object's update method changes pos

Re: [pygame] PyGame and SVG

2009-05-05 Thread Bo Jangeborg
Do you know if this will be made available for Windows and OS X too ? Bo) Daniel Jo skrev: I was thinking about UIs today and recalled a post by Brad Wardel about the UI in Galactic Civilizations. He mentioned how it would look pretty much the same regardless of the resolution one runs the gam

Re: [pygame] Pygame font issues

2009-05-05 Thread Peter Chant
On Tuesday 05 May 2009, René Dudfield wrote: > ah. the problem stems from the pygame 1.8.1release source tar ball... > which has some incorrect permissions in it. > > Will make sure that's fixed in 1.9. Thanks, put an update through the the slacky.eu website so they are aware. Pete -- Peter