I don't have very much time during the week, but I'll try to get it working
in Windows (XP) this weekend. As for OS X, I don't own a system running OS
X, so unfortunately there's little that I can do there. . .
-Daniel
On Tue, May 5, 2009 at 8:48 AM, Bo Jangeborg wrote:
> Do you know if this wi
the website wasn't helpfull...
--- On Mon, 5/4/09, Marius Gedminas wrote:
From: Marius Gedminas
Subject: Re: [pygame] Cairo + SDL
To: pygame-users@seul.org
Date: Monday, May 4, 2009, 6:59 PM
-Inline Attachment Follows-
On Sun, 5/3/09, Marius Gedminas wrote:
> On Sun, May 03, 2009 at
I'm for immutable. I used numpy arrays as vectors for a while but had
all kinds of bugs. I can't think of any use case for mutable vectors.
In reference to sharing a mutable vector to syncronize objects, there
are much better ways to do that. What happens if each object's update
method changes pos
Do you know if this will be made available for Windows and OS X too ?
Bo)
Daniel Jo skrev:
I was thinking about UIs today and recalled a post by Brad Wardel
about the UI in Galactic Civilizations. He mentioned how it would look
pretty much the same regardless of the resolution one runs the gam
On Tuesday 05 May 2009, René Dudfield wrote:
> ah. the problem stems from the pygame 1.8.1release source tar ball...
> which has some incorrect permissions in it.
>
> Will make sure that's fixed in 1.9.
Thanks,
put an update through the the slacky.eu website so they are aware.
Pete
--
Peter