Re: [pygame] font.get_fonts and OS X

2009-05-19 Thread René Dudfield
hi, the tests pass on 10.5.7... which just uses the unix function... (which uses fc-list). I think it should be easier to figure out what to do for when fc-list isn't there (pre 10.5.x machines)... by looking at the out put that the fc-list using function uses. cu, On Wed, May 20, 2009 at 3:

Re: [pygame] Pygame and mp3 files

2009-05-19 Thread Lenard Lindstrom
ffmpeg supports mp3 on input. But SDL_mixer uses either smpeg or libmad. libmad, I gather, is better. But it is licensed under GPL. Beside SDL_mixer is linked against smpeg by default. Lenard Patrick Mullen wrote: Couldn't ffmpeg be used for the mp3 support, at least on systems where ffmpeg s

Re: [pygame] font.get_fonts and OS X

2009-05-19 Thread Lenard Lindstrom
I committed what I have so far. If OS X has an fc-list equivalent take a look at the updates I made to the Unix section of sysfont.py for Python 3 and unicode. Some of it may be relevant. Lenard René Dudfield wrote: hello, ah, nice catch! That's annoying... all this time and it hasn't bee

Re: [pygame] Pygame and mp3 files

2009-05-19 Thread Patrick Mullen
Couldn't ffmpeg be used for the mp3 support, at least on systems where ffmpeg supports mp3's? On Tue, May 19, 2009 at 2:51 PM, Lenard Lindstrom wrote: > Hi Yanom, > > Actually on Unix it will be optional. If the smpeg package is installed > Pygame will have limited mp3 support, though with the p

Re: [pygame] BUG in make_sound()?

2009-05-19 Thread Brian Brown
Here's an attachment. On Wed, May 13, 2009 at 9:15 PM, René Dudfield wrote: > hi, > > thanks for the awesome bug report. > > Is it possible you could send me the file as an attachment?  The email seems > to have messed with the formatting. > > cheers, > > > > > On Fri, May 8, 2009 at 8:31 AM, Br

Re: [pygame] pgreloaded 2.0.0-alpha1 released

2009-05-19 Thread René Dudfield
congrats :)

Re: [SPAM: 3.500] Re: [pygame] This one baffles me

2009-05-19 Thread René Dudfield
At this point, it's because most python code, and python programmers are using spaces, instead of tabs. cheers, On Wed, May 20, 2009 at 9:13 AM, Yanom Mobis wrote: > i guess i'll use spaces for my next program. But why exactly are spaces > better? the article just said that was the standard >

Re: [pygame] font.get_fonts and OS X

2009-05-19 Thread René Dudfield
hello, ah, nice catch! That's annoying... all this time and it hasn't been working on OSX. Can you commit your tests? I can have a go at it... unless Brian you want to have a go? Here are the main font paths... the X11 one isn't there on most installs for 10.4.x ... but should be there on mo

Re: [SPAM: 3.500] Re: [pygame] This one baffles me

2009-05-19 Thread Yanom Mobis
i guess i'll use spaces for my next program. But why exactly are spaces better? the article just said that was the standard --- On Tue, 5/19/09, Lorenz Quack wrote: From: Lorenz Quack Subject: Re: [SPAM: 3.500] Re: [pygame] This one baffles me To: pygame-users@seul.org Date: Tuesday, May 19, 2

[pygame] font.get_fonts and OS X

2009-05-19 Thread Lenard Lindstrom
Currently I am filling in the font unit tests. For OS X I noticed that sysfont.py does not hunt down installed fonts. The relevant function is a stub. I have no OS X access, so can't write it myself. Is someone else willing to take care of it. Otherwise when I commit the completed unit tests th

Re: [pygame] Pygame and mp3 files

2009-05-19 Thread Lenard Lindstrom
Hi Yanom, Actually on Unix it will be optional. If the smpeg package is installed Pygame will have limited mp3 support, though with the possibility of crashing. mp3 is also supported in the official Windows distributions. And it doesn't crash. But mp3 support on Windows means building and inc

Re: [SPAM: 3.500] Re: [pygame] This one baffles me

2009-05-19 Thread Lorenz Quack
You should use 4 spaces and no tabs. The only exception is when you are modifying old files that already are using tabs. new files should use 4 spaces per indentation level. You can read up on this kind of stuff in the python style guide: http://www.python.org/dev/peps/pep-0008/ yours //Lorenz

Re: [SPAM: 3.500] Re: [pygame] This one baffles me

2009-05-19 Thread Yanom Mobis
umm... well i got my editor to display spaces and tabs differently (tabs with an arrow) so i can see where i've accidentally used spaces. thanks anyway --- On Mon, 5/18/09, Nicholas Dudfield wrote: From: Nicholas Dudfield Subject: Re: [SPAM: 3.500] Re: [pygame] This one baffles me To: pygame-

Re: [pygame] Pygame and mp3 files

2009-05-19 Thread Yanom Mobis
it could be an optional part of pygame, so you would have to: sudo python setup.py --with-mp3 install --- On Mon, 5/18/09, Lenard Lindstrom wrote: From: Lenard Lindstrom Subject: [pygame] Pygame and mp3 files To: "Pgame Mail List" Date: Monday, May 18, 2009, 3:56 PM Hi, Since switching to De

Re: [pygame] Working with Surfaces

2009-05-19 Thread Lenard Lindstrom
It's not built by default. If someone wants it, it can be restored. Lenard Tyler Laing wrote: Lenard, Sounds good to me. If no one's using it, its not needed. -Tyler On Tue, May 19, 2009 at 7:34 AM, Lenard Lindstrom > wrote: Hi René, Tyler, I suggest we cl

Re: [pygame] Working with Surfaces

2009-05-19 Thread Tyler Laing
Lenard, Sounds good to me. If no one's using it, its not needed. -Tyler On Tue, May 19, 2009 at 7:34 AM, Lenard Lindstrom wrote: > Hi René, Tyler, > > I suggest we clean out the defunct movieext from Pygame trunk. > > Lenard > > > Tyler Laing wrote: > >> There we go, Branch is made, and it is

Re: [pygame] Working with Surfaces

2009-05-19 Thread Lenard Lindstrom
Hi René, Tyler, I suggest we clean out the defunct movieext from Pygame trunk. Lenard Tyler Laing wrote: There we go, Branch is made, and it is updated with all the code I've done today Thanks :) -Tyler On Mon, May 18, 2009 at 3:40 PM, René Dudfield > wrote:

[pygame] pgreloaded 2.0.0-alpha1 released

2009-05-19 Thread Marcus von Appen
pgreloaded 2.0.0-alpha1 was released. pgreloaded (Pygame2) is an ongoing rewrite of the Pygame multimedia and game framework. As Pygame, it's purpose is to make writing multimedia applications, such as games, with Python as easy as possible, while providing the developer a reliable and extensible