Hi,
you should be able to put a pointer in the structure in the .h file. Then
in your .m file define another structure with all your objc/cocoa specific
parts.
Then you might need to typedef yourstuff to void *. Then just cast to and
from the void * to your mac specific structure. That way the
On Mon, Jul 13, 2009 at 1:27 PM, Brian Fisher wrote:
> The svn builds get what I think is the same error but only on python 2.4:
> http://thorbrian.com/pygame/builds.php
>
> Note they've had the bug for a long time - but the portmidi debug prints
> were a red herring that obscured it.
>
>
ah, coo
The svn builds get what I think is the same error but only on python 2.4:
http://thorbrian.com/pygame/builds.php
Note they've had the bug for a long time - but the portmidi debug prints
were a red herring that obscured it.
On Thu, Jul 9, 2009 at 3:21 PM, Lenard Lindstrom wrote:
> Hi,
>
> The P
The date for the ninth PyWeek challenge has been set:
Sunday 30th August to Sunday 6th September (00:00UTC to 00:00UTC)
The PyWeek challenge invites entrants to write a game in one week from
scratch either as an individual or in a team. Entries must be developed
in Python, during the challeng
Hey Grtz,
The problem is easy enough to find from the output you posted, it's the
line:
#import
Which you appear to have added in your branch here:
http://github.com/ab3/pygame-mirror/blob/859415df2392bb35d31df13b8d1c4ccc4a278ed5/src/camera.h
You are mixing objective-c code with c code, a
On Mon, Jul 13, 2009 at 7:32 AM, Paulo Silva wrote:
> this reference i know from a long time, and figured out easily there
> were the exact methods to be used - the problem is i couldn't have a
> snippet working only following that - on my oppinion on that
> referenence, each pygame method should
Looks like you might be including objc in c?
Not really sure. Perhaps try removing your changes until it compiles again?
cu,
On Mon, Jul 13, 2009 at 2:08 AM, el lauwer wrote:
> I am having problems with a strange compile error, the compiler gives a lot
> of syntax erros on line that are perf
this reference i know from a long time, and figured out easily there
were the exact methods to be used - the problem is i couldn't have a
snippet working only following that - on my oppinion on that
referenence, each pygame method should have a working snippet to be
tried out - for me is easier to
Pygame.sprite has methods for detection collisions:
pygame.sprite.spritecollide(), pygame.sprite.collide_rect(), etc.
You can find their reference at http://www.pygame.org/docs/ref/sprite.html.
On Sun, Jul 12, 2009 at 17:41, wrote:
> hi!
> i'm having difficulty on coding a small nippet of sprit
hi!
i'm having difficulty on coding a small nippet of sprite collisions on
pygame
on sdlbasic, it's extremelly simple to get working (please don't worry
about PEP8... :/ )
http://img19.imageshack.us/img19/6966/bht0.png
http://img19.imageshack.us/img19/8138/bht1.png
http://pastebin.com/f289d
I am having problems with a strange compile error, the compiler gives
a lot of syntax erros on line that are perfectly fine.
The erros:
In file included from /Developer/SDKs/MacOSX10.4u.sdk/System/Library/
Frameworks/CoreData.framework/Headers/CoreData.h:23,
from /Developer/SD
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