Re: [pygame] sprite collisions - looking for simple snippet

2009-07-13 Thread Henrique Nakashima
Traceback (most recent call last): File col.py, line 52, in module collide=pygame.sprite.collide_rect(sprid[0],sprid[1]) File C:\Python25\lib\site-packages\pygame\sprite.py, line 1146, in collide_r ect return left.rect.colliderect(right.rect) AttributeError: 'pygame.Surface' object has

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-13 Thread Paulo Silva
@Zack - what i wanted were change the background colour to #FF only when the sprites 0 and 1 collides - anyway, sorry this code is not PEP8, and using abbreviated variable names - i came from hobbystic 80's ansi-basic , where i were hugelly one-liner, and variable names only took 1 or 2

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-13 Thread Zack Schilling
Well, this version runs. I'm not sure if it's doing what you want but it does make a windows and draws some stuff. The subsurface splits are correct. I tried to make minimal corrections. http://pastebin.com/m1e1c7c94 -Zack On Jul 13, 2009, at 11:47 AM, Paulo Silva wrote: @Zack - what i

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-13 Thread Paulo Silva
well, the exact answer i can say is 'yes and no'... ;) the 'yes' is finally i can start understanding how collisions works on pygame, and this is truly wonderful! thank you! the 'no' is, when i did use 'if' over coordinates and size calculations instead of collisions -

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-13 Thread Zack Schilling
It only shows one sprite because you're filling the screen each and every time you draw one. That's also part of the reason why your code is so incredibly slow. Delete this line: screen.fill(0x998877) And move it before the for loop: screen.fill(0x998877) for i in range (0,amnt,1):

Re: [pygame] strange compile error with cocoa

2009-07-13 Thread el lauwer
k, I just rolled back my repository and used a older version that doesn't give any compile errors. The changes I made to the non compiling version were not that big so I will not loose mutch work... Slu On 13-jul-09, at 06:45, René Dudfield wrote: Hi, you should be able to put a

Re: [pygame] strange compile error with cocoa

2009-07-13 Thread el lauwer
Ok, good news, with the current version of the camera module, I am able to grab a frame from the camera, copy it to the SDL_Surface and display this image in the display. The image is not displayed 'naturally' on the display, probably because of a difference between the rgb mapping on the

Re: [pygame] strange compile error with cocoa

2009-07-13 Thread René Dudfield
On Tue, Jul 14, 2009 at 8:58 AM, el lauwerel.lau...@gmail.com wrote: Ok, good news, with the current version of the camera module, I am able to grab a frame from the camera, copy it to the SDL_Surface and display this image in the display. awesome. nice work!

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-13 Thread Zack Schilling
Making code more pythonic doesn't necessarily mean meeting the PEP8 style guidelines, it just means turning the ideas that you have into code in the most direct way that best uses the basic features of Python. For example, python's basic collection, the list, is not an array and works best