[pygame] is there a way to optimize this code?

2009-08-17 Thread Victor Noagbodji
hi, i'm following SDL tutorial here, http://sol.gfxile.net/gp/ch04.html this is the pygame equivalent. as you can see the code is not nice looking. that's because i have tried all the optimization tricks i know (local names, avoid dot operators, numpy array etc...) the result is still awfully

Re: [pygame] Documentation changes in trunk

2009-08-17 Thread René Dudfield
nice one :) Have a look here: http://thorbrian.com/pygame/builds.php You'll notice that there's some errors building on windows, and osx. On Sat, Aug 15, 2009 at 9:59 PM, Vicent Martitan...@gmail.com wrote: This will be merged into trunk in 30 minutes, since nobody seems to have any

Re: [pygame] is there a way to optimize this code?

2009-08-17 Thread don
Hi Note that didn't run any tests/profiling (no pygame installed on this machine). Anyway, here are my suggestions: 1) in init() instead of setting pixel per pixel to green use pygame.draw.line() 2) in snowfall() you check every pixel on every frame. this is most likly your bottleneck.

Re: [pygame] Pygame 1.9.0 release for PyS60 1.9.7(Symbian)

2009-08-17 Thread René Dudfield
cool! somehow I missed this email. It's been uploaded it to the pygame.org website. MD5 (pygame-S60-1.9.0_pyS60-1.9.7_SVN-2559_20090805_GCCE-UREL.sisx) = 2942175840d125e39d4f5e25b4f57c4b http://www.pygame.org/ftp/pygame-S60-1.9.0_pyS60-1.9.7_SVN-2559_20090805_GCCE-UREL.sisx cheers, On Wed,

[pygame] Re: is there a way to optimize this code?

2009-08-17 Thread Victor Noagbodji
thanks all. i really appreciate your help. -- paul victor noagbodji

Re: [pygame] Re: is there a way to optimize this code?

2009-08-17 Thread Marco A.
Hi! I am new to this mailist ! I try to find a working example of key event: I found this : http://www.cs.ucsb.edu/~pconrad/cs5nm/topics/pygame/keyboardAndMouse/code/keyboard1.py But in windows and on ubuntu nothing appens when I run the py ( I use python 2.6 and the pygame versino on the

Re: [pygame] Re: is there a way to optimize this code?

2009-08-17 Thread Hugo Arts
hey Marco, welcome to the pygame list. One thing before I start: It's better to send a new e-mail rather then reply if your mail is not related to that discussion. This way clients like gmail can separate threads nicely. I downloaded the file and ran it on my ubuntu box, and it seems to work

Re: [pygame] Re: is there a way to optimize this code?

2009-08-17 Thread Marco A.
Sorry for the reply in this post. The problem was a my error.. Thanks 2009/8/17 Hugo Arts hugo.yo...@gmail.com hey Marco, welcome to the pygame list.

Re: [pygame] is there a way to optimize this code?

2009-08-17 Thread Ian Mallett
On Mon, Aug 17, 2009 at 2:50 AM, Hugo Arts hugo.yo...@gmail.com wrote: My gut says this is most definitely the fastest way to go for small numbers of snow flakes. I suspect there is a certain point at which the numpy approach by Ian wins out (especially if you can optimize that a little more

[pygame] moonlight 2.0

2009-08-17 Thread machinim...@gmail.com
hi, ...again a pygame in the webbrowser topic. :) http://go-mono.com/moonlight-beta/ i just noticed that the moonlight 2.0 beta is out. moonlight 2.0 supports the DLR and ironpython. did anyone here have a look into moonlight/silverlight already? how feasible would it be (and how much work?) to

Re: [pygame] moonlight 2.0

2009-08-17 Thread Dan Krol
Well there's effort for getting python, and then pygame to work on Flash. Since ironpython already works on Moonlight, I'd say it's a good chance they'll switch gears. On Mon, Aug 17, 2009 at 12:55 PM, machinim...@gmail.commachinim...@gmail.com wrote: hi, ...again a pygame in the webbrowser

Re: [pygame] moonlight 2.0

2009-08-17 Thread Chris McCormick
On Mon, Aug 17, 2009 at 07:55:55PM +0200, machinim...@gmail.com wrote: ...again a pygame in the webbrowser topic. :) Sorry if this is OT, but: http://skulpt.org/ Chris. --- http://mccormick.cx

Re: [pygame] is there a way to optimize this code?

2009-08-17 Thread Hugo Arts
On Mon, Aug 17, 2009 at 6:32 PM, Ian Mallettgeometr...@gmail.com wrote: What I like about the OP's approach, and about the numpy version of it, is that it's perfectly scalable to any number of particles.  The program as I modified it runs ~30 fps--but it runs about 30fps whether you add random

Re: [pygame] is there a way to optimize this code?

2009-08-17 Thread Ian Mallett
On Mon, Aug 17, 2009 at 11:34 AM, Hugo Arts hugo.yo...@gmail.com wrote: This is definitely true, however if you keep the amount of snow particles constant but increase the resolution you will see big performance hits. There is a classic performance trade-off, with solution number 1 being

Re: [pygame] is there a way to optimize this code?

2009-08-17 Thread Hugo Arts
On Mon, Aug 17, 2009 at 8:47 PM, Ian Mallettgeometr...@gmail.com wrote: I just realized, solution two might actually be better.  It will start out much faster, and it's speed will converge to the speed of solution 1 as the number of particles increases.  If you really wanted to get fussy,

Re: [pygame] is there a way to optimize this code?

2009-08-17 Thread Ian Mallett
On Mon, Aug 17, 2009 at 1:42 PM, Hugo Arts hugo.yo...@gmail.com wrote: How about writing a fragment shader? Well, vertex shaders and fragment shaders go together. Sometimes a geometry shader can be added between them. Together they're a shader. I don't know whether this would work or what

Re: [pygame] is there a way to optimize this code?

2009-08-17 Thread Hugo Arts
On Mon, Aug 17, 2009 at 11:59 PM, Ian Mallettgeometr...@gmail.com wrote: On Mon, Aug 17, 2009 at 1:42 PM, Hugo Arts hugo.yo...@gmail.com wrote: How about writing a fragment shader? Well, vertex shaders and fragment shaders go together.  Sometimes a geometry shader can be added between them. 

Re: [pygame] Shutting down the video screen

2009-08-17 Thread Peter Chant
On Friday 14 August 2009, René Dudfield wrote: hi, you can call eg pygame.display.quit() Similar question from myself. Any way of just temporarily hiding the display and then restoring it later? I.e. a hypothetical: pygame.display.hide() #Do some stuff . . . pygame.display.unhide() ?

Re: [pygame] Re: Movie module being merged

2009-08-17 Thread Tyler Laing
strange, I put in if checks around those... I'll fix that tomorrow. Thanks for the report Lenard. -Tyler On Mon, Aug 17, 2009 at 12:57 PM, Lenard Lindstrom le...@telus.net wrote: Never mind. The stable ffmpeg libraries for Debian are too outdated anyway: gcc -pthread -fno-strict-aliasing

Re: [pygame] GSOC commited camera module to svn

2009-08-17 Thread el lauwer
I have temporarily upload the latest version to http://www.2shared.com/file/7239598/40fd6468/pygame.html So that the latest version is available for gsoc. you can always use the one at github, since it isn't mutch diferent from the one at 2shared.com. I will look into the svn and git problem

[pygame] mouse.get_pos()?

2009-08-17 Thread Yanom Mobis
I made a simple script to print the output of pygame.mouse.get_pos() every frame, but it keeps printing the same tuple, no matter where i move the mouse.

Re: [pygame] mouse.get_pos()?

2009-08-17 Thread Ian Mallett
Are you calling pygame.event.get() or a similar call? Give us more information.

Re: [pygame] how to change my subscription settings?

2009-08-17 Thread Brian Song
http://blog.gmane.org/gmane.comp.python.pygame You can view everything there