Re: [pygame] freetype merge and the Spectacularly Adequate Automated Pygame Build Page Re: [pygame] Documentation changes in trunk

2009-08-21 Thread René Dudfield
Sorry Lenard, I should have made that test platform specific. I was trying to see if either of those files were on the build bots. I think the OSX build should be ok to use those headers, and perhaps link to SDL_ttf. However, now there is a problem with the setup.py and the Setup file.

Re: [pygame] Pygame Installation problems (Python 2.6.2)

2009-08-21 Thread René Dudfield
hi, 64bit windows is really not very well supported for many apps. Until recently there hasn't been many people using windows 64bit either. There's still only a few people doing it. I know SDL currently doesn't compile on 64bit windows - well there was a note on the mailing list a while ago

Re: [pygame] Surfaces with Transparent Backgrounds

2009-08-21 Thread Rolf Sievers
Hi, I don't know Pygame that well and have never used subsurfaces but it it looks kinda interesting. Would you do the subsurface approach in the following way? def load_strip(filename, width): imgs = [] img = load_image(filename) for x in range(img.get_width()/width): i =

Re: [pygame] freetype merge and the Spectacularly Adequate Automated Pygame Build Page Re: [pygame] Documentation changes in trunk

2009-08-21 Thread René Dudfield
btw, It seems these two files are available on the buildbot: /Developer/SDKs/MacOSX10.4u.sdk/usr/X11R6/include/ft2build.h /Developer/SDKs/MacOSX10.5.sdk/usr/X11/include/ft2build.h #FREETYPE = -I/opt/local/include/freetype2 -I/opt/local/include -L/opt/local/lib -lfreetype -lz FREETYPE =