Sorry Lenard, I should have made that test platform specific. I was
trying to see if either of those files were on the build bots.
I think the OSX build should be ok to use those headers, and perhaps
link to SDL_ttf.
However, now there is a problem with the setup.py and the Setup file.
hi,
64bit windows is really not very well supported for many apps. Until
recently there hasn't been many people using windows 64bit either.
There's still only a few people doing it.
I know SDL currently doesn't compile on 64bit windows - well there was
a note on the mailing list a while ago
Hi, I don't know Pygame that well and have never used subsurfaces
but it it looks kinda interesting. Would you do the subsurface
approach in the following way?
def load_strip(filename, width):
imgs = []
img = load_image(filename)
for x in range(img.get_width()/width):
i =
btw,
It seems these two files are available on the buildbot:
/Developer/SDKs/MacOSX10.4u.sdk/usr/X11R6/include/ft2build.h
/Developer/SDKs/MacOSX10.5.sdk/usr/X11/include/ft2build.h
#FREETYPE = -I/opt/local/include/freetype2 -I/opt/local/include
-L/opt/local/lib -lfreetype -lz
FREETYPE =