On Mon, Aug 24, 2009 at 12:48 AM, Robert Xiaonneon...@gmail.com wrote:
So, I did a little more digging, and it would appear that René Dudfield
added them, in response to a thread on this mailing list
(http://www.mail-archive.com/pygame-users@seul.org/msg11738.html).
René, are the debug
The Lorestrome Pixel Archive is indeed awesome, I will probably use
some graphics from there.
Reiner's Tilesets is good, but pretty much everything is for isometric graphics.
The Nethack graphics are limited in terms of terrain/walls, but there
is plenty of item images that might be useful.
I've been messing around with a sample from the L Line's book on game
programming, and I've tried to further develop their space.py example that
demonstrates a ship without friction. I've tried my hardest to properly
enter collision detection on a set of 40,40 rects that are placed throughout
the
James Paige wrote:
On Thu, Aug 20, 2009 at 08:58:27AM -0400, pierrelafran...@sympatico.ca wrote:
René Dudfield wrote:
yeah, looks like somewhere the keyboard mappings aren't working.
Likely in linux, C or SDL land.
This is not a pygame level issue.
Check on the SDL mailing list, or the arm