Re: [pygame] Re: BUG: pygame 1.9.1 extraneous output

2009-08-24 Thread René Dudfield
On Mon, Aug 24, 2009 at 12:48 AM, Robert Xiaonneon...@gmail.com wrote: So, I did a little more digging, and it would appear that René Dudfield added them, in response to a thread on this mailing list (http://www.mail-archive.com/pygame-users@seul.org/msg11738.html). René, are the debug

Re: [pygame] Tilesets and Charsets

2009-08-24 Thread Henrique Nakashima
The Lorestrome Pixel Archive is indeed awesome, I will probably use some graphics from there. Reiner's Tilesets is good, but pretty much everything is for isometric graphics. The Nethack graphics are limited in terms of terrain/walls, but there is plenty of item images that might be useful.

[pygame] Collision Issues

2009-08-24 Thread Scott Miller
I've been messing around with a sample from the L Line's book on game programming, and I've tried to further develop their space.py example that demonstrates a ship without friction. I've tried my hardest to properly enter collision detection on a set of 40,40 rects that are placed throughout the

Re: [pygame] Numeric wireless keyboard

2009-08-24 Thread pierrelafran...@sympatico.ca
James Paige wrote: On Thu, Aug 20, 2009 at 08:58:27AM -0400, pierrelafran...@sympatico.ca wrote: René Dudfield wrote: yeah, looks like somewhere the keyboard mappings aren't working. Likely in linux, C or SDL land. This is not a pygame level issue. Check on the SDL mailing list, or the arm