Bit more poking, and I got the problem solved. If anyone was interested I
put it up on my blog with link to source code:
http://www.akeric.com/blog/?page_id=814
2009/10/26 René Dudfield :
> hi,
>
> use this:
> http://pygame.org/wiki/RunningInCorrectDirectory?action=view&id=113
>
> cheers,
>
Thanks, I might try this out if the problem re-occurs. Apart from the
above fixes from Christoph and Brian, I got some additional
DLL-problems, which I fixed by add
hi,
use this:
http://pygame.org/wiki/RunningInCorrectDirectory?action=view&id=113
cheers,
On Mon, Oct 26, 2009 at 04:03:20PM +, AdamC wrote:
> Currently, the tank moves around (although only once every time the
> key is pressed down - it doesn't move again if you hold the key down).
>
> Also, the tank doesn't turn. It would be nice to clear up these couple
> of problems.
>
> Here
Currently, the tank moves around (although only once every time the
key is pressed down - it doesn't move again if you hold the key down).
Also, the tank doesn't turn. It would be nice to clear up these couple
of problems.
Here is the code as it stands:
http://dpaste.com/112175/
Thanks
Adam
René Dudfield wrote:
> hi,
>
> Ångström seems to be popular for beagle board people... and open pandora.
> http://www.angstrom-distribution.org/
>
> I know people have used pygame on those platforms. Also Ångström has
> the older pygame 1.8.1 packaged:
> http://www.angstrom-distribution.
hi,
Ångström seems to be popular for beagle board people... and open pandora.
http://www.angstrom-distribution.org/
I know people have used pygame on those platforms. Also Ångström has
the older pygame 1.8.1 packaged:
http://www.angstrom-distribution.org/repo/?pkgname=python-pygame
cu!
2009/10/26 Luke Paireepinart :
>
>
> On Mon, Oct 26, 2009 at 6:32 AM, Luke Paireepinart
> wrote:
>>
>>
>> On Mon, Oct 26, 2009 at 6:25 AM, AdamC wrote:
>>>
>>> I'm learning pygame (also trying to teach my sons in the ins and outs
>>> of python) and am trying to write a small simple game where a t
On Mon, Oct 26, 2009 at 6:32 AM, Luke Paireepinart
wrote:
>
>
> On Mon, Oct 26, 2009 at 6:25 AM, AdamC wrote:
>
>> I'm learning pygame (also trying to teach my sons in the ins and outs
>> of python) and am trying to write a small simple game where a tank
>> moves around the screen on the user's p
On Mon, Oct 26, 2009 at 6:25 AM, AdamC wrote:
> I'm learning pygame (also trying to teach my sons in the ins and outs
> of python) and am trying to write a small simple game where a tank
> moves around the screen on the user's press of the cursor keys. I've
> managed to get this working without t
I'm learning pygame (also trying to teach my sons in the ins and outs
of python) and am trying to write a small simple game where a tank
moves around the screen on the user's press of the cursor keys. I've
managed to get this working without the tank turning and without using
an object oriented app
Thanks Luke,
Will do.
2009/10/26 Luke Paireepinart
>
>
> On Mon, Oct 26, 2009 at 6:07 AM, Ben Collier wrote:
>
>> Hi Luke,
>>
>> Thanks for that. From the code you've got there it looks like a list
>> should work fine. I haven't got the code I'd been trying to hand
>> (essentially assigning a
On Mon, Oct 26, 2009 at 6:07 AM, Ben Collier wrote:
> Hi Luke,
>
> Thanks for that. From the code you've got there it looks like a list should
> work fine. I haven't got the code I'd been trying to hand (essentially
> assigning a new sprite to the list, but it sounds as though it was a python
> p
Hi Luke,
Thanks for that. From the code you've got there it looks like a list should
work fine. I haven't got the code I'd been trying to hand (essentially
assigning a new sprite to the list, but it sounds as though it was a python
problem, not pygame)
I shouldn't have any problems with this from
On Mon, Oct 26, 2009 at 4:43 AM, Ben Collier wrote:
> Hi,
>
> I'm fairly new to pygame, certainly haven't used it much, and up until now
> have been creating sprites by defining an extension to the sprite class and
> then instantiating each sprite by assigning it as, for example:
>
> newsprite =
Hi,
I'm fairly new to pygame, certainly haven't used it much, and up until now
have been creating sprites by defining an extension to the sprite class and
then instantiating each sprite by assigning it as, for example:
newsprite = NewSprite(250,250)
...with the arguments that the init method use
16 matches
Mail list logo