hi,
opengl uses a slighty different video and event driver. So that
explains the different behaviour.
probably have a better chance of it getting fixed if you report your
bug here: bugzilla.libsdl.org
I'm guessing that the stylus uses a different method of updating the
mouse position... and
I see, I'll let the libsdl folks know, and see what they think about
that. The get_mouse thing might work for teh stylus, but not for
multi-touch :(
Is there a way to inject code, or attach handlers to the actual
underlying system window (instead of teh SDL abstraction) from python?
SDL must
On Fri, Nov 20, 2009 at 9:27 PM, Thomas Hansen thomas.han...@gmail.comwrote:
pygame.display.set_caption('pymt')
hwnd = ctypes.windll.user32.FindWindowA(None, pymt)
ctypes.windll.user32.RegisterTouchWindow(hwnd, 0)
Hey Thomas,
you may want to double check that the hwnd you are getting is