Hello,
For my game I need to represent right isosceles triangles, and do
operations including translation and rotation in 15 degree increments.
Unfortunately, I cannot tolerate rounding error, because it will cause
bad visual and gameplay artifacts. I'm thinking of representing points
as ve
B W,
you tip works fine. Thanks a lot.
2009/11/28 B W
> for joy_id in range(pygame.joystick.get_count()):
>joystick = pygame.joystick.Joystick(joy_id)
>joystick.init()
>joysticks[joy_id] = joystick
>
> Then you should start getting events for all the joystick
for joy_id in range(pygame.joystick.get_count()):
joystick = pygame.joystick.Joystick(joy_id)
joystick.init()
joysticks[joy_id] = joystick
Then you should start getting events for all the joystick devices. I
didn't have luck with my gamepad so I gave up and boug
Hello everybody!
I'm new to the list in python as well. I am studying the Pygame library and
wrote the following script:
*import pygame
from pygame.locals import *
from sys import exit
pygame.init(*
*)
SCREEN_SIZE = (800, 600)
screen = pygame.display.**set_mode(**SCREEN_SIZE, 0, 32)
font = pyg
I see someone mentioned PYGGEL.
Robocalypto is rather outdated and unclear - but if you want something
simple to get going you probably can't beat it - I'd check out the
examples/tutorials that come with it before the demo game first though...
On Sat, Nov 28, 2009 at 1:29 AM, Ian Mallett wrote: