Re: [pygame] Updates to my Writing Games Tutorial.

2009-11-29 Thread Shandy (Andy) Brown
Thanks, you guys, for the compliments. I'm also interested to hear criticism - particularly if there are sections that are difficult to read. I'm trained in Computer Science, not English, so if there are improvments I could make, let me know. sjbrown On Nov 24, 2009 7:17 AM, "inigo delgado" wro

Re: [pygame] exact algebraic numbers?

2009-11-29 Thread Michael George
Michael George wrote: Greg Ewing wrote: But the back of my envelope is not wide enough to accommodate any more of this. A little bit further and you would have seen the fail: sqrt(3) * sqrt(6) = 3 * sqrt(2) and we're back where we started. However my algebra book assures me (non-constructivel

Re: [pygame] exact algebraic numbers?

2009-11-29 Thread Michael George
Greg Ewing wrote: But the back of my envelope is not wide enough to accommodate any more of this. A little bit further and you would have seen the fail: sqrt(3) * sqrt(6) = 3 * sqrt(2) and we're back where we started. However my algebra book assures me (non-constructively) that {1, sqrt(2), s

Re: [pygame] exact algebraic numbers?

2009-11-29 Thread Greg Ewing
Michael George wrote: I'm trying to implement a game that allows dragging of objects while maintaining the fact that they do not intersect one another. I want to be able to drag one object so that it abuts another. Another way to approach this is to allow a tolerance when deciding whether tw

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-11-29 Thread sstein...@gmail.com
On Nov 29, 2009, at 12:40 PM, Tyler Laing wrote: > I'm only recounting what I saw and what was said, not commenting on this: > > The issue is some people felt Jug and the others went ahead without proper > discussion before-hand. Ok, well I'd say the results speak for themselves. I only have

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-11-29 Thread Tyler Laing
I'm only recounting what I saw and what was said, not commenting on this: The issue is some people felt Jug and the others went ahead without proper discussion before-hand. /me signs off. On Sun, Nov 29, 2009 at 8:01 AM, ssteinerX wrote: > > > On Nov 29, 7:32 am, jug wrote: > > Hello! > > > >

Re: [pygame] Announce: PygWeb2.0rc

2009-11-29 Thread Horst JENS
Nice work, Jug ! if clicking on the "code" tab, the whol website recenter and has smaller width (1024) than before. you may have to test with high browser resolution -Horst -- Horst JENS horst.j...@chello.at http://members.chello.at/horst.jens signature.asc Description: Dies ist ein digita

[pygame] Re: Announce: PygWeb2.0rc

2009-11-29 Thread ssteinerX
On Nov 29, 7:32 am, jug wrote: > Hello! > > We would like to announce we have finished working on the PygWeb website > that was originally intended to replace the current site on pygame.org > . I'm kind of new to PyGame but the new site looks far better than the old one and,

Re: [pygame] exact algebraic numbers?

2009-11-29 Thread rouiller olivier
Hi Mike, Such algebraic numbers are used in computational geometry, you can take a look at CGAL http://www.cgal.org, it's a powerfull Computational geometry written in C++ (a python binding exists) and it has an algebraic kernel for exact computation of points on a circle or on a sphere. I'm not s

Re: [pygame] exact algebraic numbers?

2009-11-29 Thread Michael George
DR0ID wrote: Michael George schrieb: Hello, For my game I need to represent right isosceles triangles, and do operations including translation and rotation in 15 degree increments. Unfortunately, I cannot tolerate rounding error, because it will cause bad visual and gameplay artifacts. I'm

[pygame] Announce: PygWeb2.0rc

2009-11-29 Thread jug
Hello! We would like to announce we have finished working on the PygWeb website that was originally intended to replace the current site on pygame.org . Although this caused some controversy and the maintainer(s) of pygame.org did not seem interested, w

Re: [pygame] exact algebraic numbers?

2009-11-29 Thread René Dudfield
On Sun, Nov 29, 2009 at 5:59 AM, Michael George wrote: > > Hello, > > For my game I need to represent right isosceles triangles, and do operations > including translation and rotation in 15 degree increments.  Unfortunately, I > cannot tolerate rounding error, because it will cause bad visual an

Re: [pygame] exact algebraic numbers?

2009-11-29 Thread DR0ID
Michael George schrieb: Hello, For my game I need to represent right isosceles triangles, and do operations including translation and rotation in 15 degree increments. Unfortunately, I cannot tolerate rounding error, because it will cause bad visual and gameplay artifacts. I'm thinking of