[pygame] BUG: site tags don't work

2009-12-15 Thread anatoly techtonik
Hi! I want to tag some existing projects (not mine) on http://pygame.org but they are not updated. I do not remember this limitation existed before. Has it been added recently? P.S. I want to add tag 'tiled' to http://www.pygame.org/project-Dead+Creatures+Rising-988-.html -- anatoly t.

[pygame] Masks?

2009-12-15 Thread inigo delgado
Hi all: I don't have clear how to use the masks to collisions I have a bmps with a keycolor and with many frames of the same spaceship in each and blit a area of them to simulate movement How can I do a mask of one part -a frame- of the bmp to see if it collides with another part -anothe

Re: [pygame] Masks?

2009-12-15 Thread Michael George
I would create separate surfaces and masks for each frame. If you want to keep all the frames in one surface, you can use subsurfaces for each frame: http://www.pygame.org/docs/ref/surface.html#Surface.subsurface. Then create the masks out of the subsurfaces and use Mask.overlap to do the int

Re: [pygame] which python and pygame versions?

2009-12-15 Thread Jason M. Marshall
I prefer Python 2.5 for the following reasons: * Python 2.5 is the last version that supports Windows 95/98/ME. (A few people still use those old versions of Windows. Sometimes, I use Windows ME with my old computer to run classic games.) * Python 2.5 is the first version that im