Currently on my web2py blog, I am using python-markdown2 with the codecolor
extra, and WMD for the editor. I couldn't be more happy honestly. It beats
the socks off WYSIWYG editors, and with the extras, syntax highlighting and
other options are available making it that much better. And since WMD is
Hey,
http://www.philhassey.com/blog/2009/12/19/elephants-first-python-pygame-game-submitted-to-app-store/
Figured maybe that would be of some interest here. I link to some svn in there
that has a mini version of pygame / SDL. To do the iphone port I had to make a
mini pygame / OpenGL, which I d
> However code can still be messed up by the rich text editor. You can fix it
> by using pre and code tags.
>
>
> Then the rich text editor does not mess up the code formatting.
>
> I've also updated http://www.pygame.org/wiki/syntax and the CookBook page to
> mention using pre tags along with th
On Sat, Dec 19, 2009 at 12:19 AM, B W wrote:
>
> Ha. Life just got good. Thanks.
>
> bw
>
> On Fri, Dec 18, 2009 at 7:17 AM, Timothy Baldock wrote:
> > It's just HTML :)
Hi,
there now is also an optional rich text editor available. Just click
the link "Add/Remove rich text editor" down the bot
On Sat, Dec 19, 2009 at 8:53 AM, B W wrote:
> Greetings, pygamers.
>
> When I click the [edit] link on the Pygame wiki all the existing,
> nicely pre-formatted Python code is joined onto a single line. It just
> comes out of the page like that--would be a lot of work to manually
> reformat. Even
Greetings, pygamers.
When I click the [edit] link on the Pygame wiki all the existing,
nicely pre-formatted Python code is joined onto a single line. It just
comes out of the page like that--would be a lot of work to manually
reformat. Even if I switch to HTML mode and enter HTML it doesn't keep
t