Re: [pygame] Trolls Outta Luckland - new release

2009-12-22 Thread B W
On Tue, Dec 22, 2009 at 8:59 PM, Michael George wrote: > B W wrote: >> >> I'm not sure what you mean. >> >> > > If I move the mouse east, the cursor moves east.  If I then start moving the > mouse west, the cursor immediately jumps to the west of the ship, even if > it's currently on the east. An

Re: [pygame] Trolls Outta Luckland - new release

2009-12-22 Thread Michael George
B W wrote: I'm not sure what you mean. If I move the mouse east, the cursor moves east. If I then start moving the mouse west, the cursor immediately jumps to the west of the ship, even if it's currently on the east. --Mike

Re: [pygame] "Text has zero width" Exception in font_render

2009-12-22 Thread Jake b
Maybe it could help to explicitly call pygame.quit before thread kill. Why do you need this? Might be able to remove that requirement. -- Jake

Re: [pygame] Trolls Outta Luckland - new release

2009-12-22 Thread B W
On Tue, Dec 22, 2009 at 6:14 AM, Michael George wrote: > B W wrote: >> >> On Mon, Dec 21, 2009 at 9:33 AM, Michael George >> wrote: >> >> Nevertheless, because there's a lot of hand-eye involved in wielding >> an invisible mouse there probably needs to be a visual cue. But I >> think I get what y

Re: [pygame] "Text has zero width" Exception in font_render

2009-12-22 Thread Brian Fisher
running pygame in a thread and then killing it and restarting it multiple times is not a well tested path. I would expect that is why you you are running into weird and unusual problems. Also note, the various platforms (PC, Mac, Linux) often have their own odd problems with running window manageme

[pygame] "Text has zero width" Exception in font_render

2009-12-22 Thread Mark Reed
I'm running pygame in a thread, killing the thread and reloading it. Second time in we throw an exception with font.render. I have no experience with C, but I would like to debug the problem which appears to be in font_render since both times the python pygame.font.render arguments are the same. I

Re: [pygame] Ugly font rendering?

2009-12-22 Thread Brian Fisher
Assuming that those actually *are* the same font (SysFont will fallback to the default font if the named font can't be found and loaded, for whatever reason), you may be seeing the lack of font hinting: http://en.wikipedia.org/wiki/Font_hinting the issue is the font you are trying to use (tahoma

[pygame] Ugly font rendering?

2009-12-22 Thread Frozenball
Hello, For some odd reason the fonts in Pygame seem rather ugly. I have tried different fonts with and without antialiasing but still they have little pixel issues when rendered in small size while the fonts in Photoshop/The GIMP/whatever are always sharp and good-looking. Picture: http://img707.

[pygame]

2009-12-22 Thread Frozenball
help

Re: [pygame] Trolls Outta Luckland - new release

2009-12-22 Thread Michael George
B W wrote: On Mon, Dec 21, 2009 at 9:33 AM, Michael George wrote: Nevertheless, because there's a lot of hand-eye involved in wielding an invisible mouse there probably needs to be a visual cue. But I think I get what you're saying. Correct me if I'm wrong. Picturing it this way... I nudge the