On Tue, Dec 22, 2009 at 8:59 PM, Michael George wrote:
> B W wrote:
>>
>> I'm not sure what you mean.
>>
>>
>
> If I move the mouse east, the cursor moves east. If I then start moving the
> mouse west, the cursor immediately jumps to the west of the ship, even if
> it's currently on the east.
An
B W wrote:
I'm not sure what you mean.
If I move the mouse east, the cursor moves east. If I then start moving
the mouse west, the cursor immediately jumps to the west of the ship,
even if it's currently on the east.
--Mike
Maybe it could help to explicitly call pygame.quit before thread kill.
Why do you need this? Might be able to remove that requirement.
--
Jake
On Tue, Dec 22, 2009 at 6:14 AM, Michael George wrote:
> B W wrote:
>>
>> On Mon, Dec 21, 2009 at 9:33 AM, Michael George
>> wrote:
>>
>> Nevertheless, because there's a lot of hand-eye involved in wielding
>> an invisible mouse there probably needs to be a visual cue. But I
>> think I get what y
running pygame in a thread and then killing it and restarting it multiple
times is not a well tested path. I would expect that is why you you are
running into weird and unusual problems. Also note, the various platforms
(PC, Mac, Linux) often have their own odd problems with running window
manageme
I'm running pygame in a thread, killing the thread and reloading it.
Second time in we throw an exception with font.render. I have no
experience with C, but I would like to debug the problem which appears
to be in font_render since both times the python pygame.font.render
arguments are the same. I
Assuming that those actually *are* the same font (SysFont will fallback to
the default font if the named font can't be found and loaded, for whatever
reason), you may be seeing the lack of font hinting:
http://en.wikipedia.org/wiki/Font_hinting
the issue is the font you are trying to use (tahoma
Hello,
For some odd reason the fonts in Pygame seem rather ugly. I have tried
different fonts with and without antialiasing but still they have
little pixel issues when rendered in small size while the fonts in
Photoshop/The GIMP/whatever are always sharp and good-looking.
Picture: http://img707.
help
B W wrote:
On Mon, Dec 21, 2009 at 9:33 AM, Michael George wrote:
Nevertheless, because there's a lot of hand-eye involved in wielding
an invisible mouse there probably needs to be a visual cue. But I
think I get what you're saying. Correct me if I'm wrong. Picturing it
this way... I nudge the
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