Re: sprites... Re: [pygame] Google Summer of Code 2010 is coming

2010-03-06 Thread Nikhil Murthy
I am sorry that I did not post for a while, college work became hectic. Basically, what I was thinking I would do is, at least for such things as the views and collision detection, use observers, and change very little of the base sprite class. College work is still hectic, but I will try to post a

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Nikhil Murthy
You should really take a look at Thadues Burgess's pyBTS, where a lot of the things you have mentioned have been done, at least partly. For instance, look at his entity module and the weapon classes in there to get ideas for the weapons you used as your first example. On Sun, Mar 7, 2010 at 11:42

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Thadeus Burgess
I have actually attempted to perform this same thing. My project went on a standstill as other things were pressing, however I am interested in reopening my project back up. I am calling it PyBTS (pygame behind the scenes). It includes a world manager, terrain, physics based on the "genre". You ca

Re: [pygame] PyGame Error

2010-03-06 Thread Alex Nordlund
On Sun, Mar 7, 2010 at 1:35 AM, Ian Mallett wrote: > Running where?  A command line? > For some reason, "python [__]" commands don't work in the command line; it > says "python" is not recognized.  So things like "python setup.py py2exe" > become "setup.py py2exe".  That's not correct, is it? PAT

Re: [pygame] PyGame Error

2010-03-06 Thread Ian Mallett
Running where? A command line? For some reason, "python [__]" commands don't work in the command line; it says "python" is not recognized. So things like "python setup.py py2exe" become "setup.py py2exe". That's not correct, is it? Ian

[pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Evan Kroske
I'd like to work on a Pygame-related project for GSoC, so I've been thinking about possible projects I'd like to do. My favorite idea is developing a micro-framework on top of Pygame to cut the volume of code required to create a game within a well-defined genre. It would revolve around assigning a

Re: [pygame] super surface... a surface made up of many smaller surfaces

2010-03-06 Thread Kris Schnee
On 3/5/2010 10:40 AM, René Dudfield wrote: Hello, pygame already has a subsurface, which is part of a larger surface. It refers to the same pixels as the surface it comes from. However, sometimes we would like to operate on a whole bunch of smaller surfaces stuck together. I've done several