Re: [pygame] super surface... a surface made up of many smaller surfaces

2010-03-07 Thread Kris Schnee
On 3/7/2010 1:47 PM, B W wrote: [Me:] I've done several projects using a full-screen scrolling tilemap. That is, sprites walking around on a blanket of 2D tiles drawn from an array as big as 1000x1000 referencing a set of 50x50 tiles. I did something very similar with Gummworld. Th

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-07 Thread Evan Kroske
I plan to make my framework much simpler by restricting the game developer's options Thadeus Burgess wrote: I have actually attempted to perform this same thing. My project went on a standstill as other things were pressing, however I am interested in reopening my project back up. I am calling

Re: [pygame] super surface... a surface made up of many smaller surfaces

2010-03-07 Thread B W
On Sat, Mar 6, 2010 at 11:44 AM, Kris Schnee wrote: > On 3/5/2010 10:40 AM, René Dudfield wrote: > >> However, sometimes we would like to operate on a whole bunch of >> smaller surfaces stuck together. >> > > I've done several projects using a full-screen scrolling tilemap. That is, > sprites wal

[pygame] Re: GSOC project proposal: Finishing the movie module

2010-03-07 Thread Tyler Laing
Oh another critical bug: a lack of subtitle support! (Well, critical to me) -Tyler On Sun, Mar 7, 2010 at 7:46 AM, Tyler Laing wrote: > Hello all! > > So I am applying again this year, to properly finish my project last year. > > The movie module was largely finished in last year's GSoC project

[pygame] GSOC project proposal: Finishing the movie module

2010-03-07 Thread Tyler Laing
Hello all! So I am applying again this year, to properly finish my project last year. The movie module was largely finished in last year's GSoC project, however, it wasn't quite ready for release, with a few bugs and not compiling on windows. My proposal is to fix up those bugs, get it compiled

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-07 Thread Alex Nordlund
On Sun, Mar 7, 2010 at 8:03 AM, Nikhil Murthy wrote: > You should really take a look at Thadues Burgess's pyBTS, where a lot of the > things you have mentioned have been done, at least partly. and DR0ID has written an awesome tile loader. --- //Alex

[pygame] GSoC project proposal: A new draw module

2010-03-07 Thread jug
Hello, I'd like to rewrite/improve the pygame draw module(s) as a GSoC project. Currently, there are pygame.draw and pygame.gfxdraw, but both are not very usable. There is just a small set of basic shapes to draw. Another important point is the missing anti-aliasing. Well, the new gfxdraw has so