Windows Version: Windows 7 Pro 64-bit
Pygame Version: 1.9.2pre
Python Version: 2.6.5 64-bit
Ian Mallett wrote:
Also, the video quality is reaallly bad (and the whole 800 frames is
less than 1 MB). I'd like to trade some space for some quality. Also,
changing:
ffmpeg -f image2 -r 60 -i frame%d.png -r 59 video.mpg
to:
ffmpeg -f image2 -r 60 -i frame%d.png -r 59 video.avi
Causes th
Windows XP
Python 2.6
Pygame 1.9.1
Windows XP
Python 2.6.4
Pygame 1.9.1
Also, the video quality is reaallly bad (and the whole 800 frames is
less than 1 MB). I'd like to trade some space for some quality. Also,
changing:
ffmpeg -f image2 -r 60 -i frame%d.png -r 59 video.mpg
to:
ffmpeg -f image2 -r 60 -i frame%d.png -r 59 video.avi
Causes the resultant movie to no
I second the basic tutorials so that you can understand how to accomplish
exactly what you need.
On Apr 28, 2010, at 5:38 PM, B W wrote:
> There are no stupid questions. Unless you work at my company where they seem
> to abound. :)
>
> You need to control all the details of sprite position in
There are no stupid questions. Unless you work at my company where they seem
to abound. :)
You need to control all the details of sprite position in a loop with
increments and conditions. There's no move_to in Pygame, though many of us
have coded our own move_to functions we might be willing to sh
Welcome to "me too" hell... =)
WinXP Pro SP 2
WinXP Home SP 2
Python 2.6 (and side-by 2.5.4, in case someone forces me to use it some day)
Pygame 1.9.1
Gumm
Actually, the outcome I got from that previous thread is that for a few
significant reasons 2.5.4 is still the "best" choice for Windows:
1. MSVC++ runtime availability on target systems, and library distribution
constraints.
2. Packaging readiness (although I've been able to use pygame.org's py2e
Dan Ross wrote:
Here's an example of what I did to keep a player on the screen:
if key[pygame.K_DOWN]:
player.direction = 'down'
if player.rect.bottom < SCREEN_SIZE[1]:
player.move(0, 5)
else:
pass
elif key[pygame.K_UP]:
Alkatron wrote:
Maybe it's a stupid question...
But i can't find how to move a sprite and stop it at (x,y) without
collisions.in an empty space.
I don't need step by step instruction
Pointing me to a running example is enough...
Thanks to all
Alkatron
I need also to swap 2 spr
Here's an example of what I did to keep a player on the screen:
if key[pygame.K_DOWN]:
player.direction = 'down'
if player.rect.bottom < SCREEN_SIZE[1]:
player.move(0, 5)
else:
pass
elif key[pygame.K_UP]:
playe
Maybe it's a stupid question...
But i can't find how to move a sprite and stop it at (x,y) without
collisions.in an empty space.
I don't need step by step instruction
Pointing me to a running example is enough...
Thanks to all
Alkatron
windows 7 64bit, 32 bit python 2.6, pygame 1.9.1
Also had python2.5 installed alongside 2.6 for a while, but I can't remember
the last time I ran it. Occasionally I check to see if my programs run in
old versions.
Here we just charge extra for the extra *function*.
---
//Alex
On Wed, Apr 28, 2010 at 7:15 PM, Daniel Tousignant-Brodeur
wrote:
> We're using the 'Code 18' here usually used in the context when you found
> the error and that it is approx. 18 inches in front of the monitor.
> Daniel Tousignant
Windows Version: Windows XP
Pygame Version: 1.9.1 and 1.8.1 and 1.7.1
Python Version: 2.4 and 2.6 (I have both installed)
Reason : 2.4 for some old libs, pygame old versions for compatibility
checks and run the ocasional gamae that wont work in newer
--
claxo
On Tue, Apr 27, 2010 at 11:43 PM, Peter Shinners wrote:
> It may help that SDL has a "wav" audio driver that writes all sound output
> to an uncompressed .wav.
>
How does it work?
Windows Version: Windows XP
Pygame Version: 1.9.1
Python Version: 2.6
On Wed, Apr 28, 2010 at 16:37, Stuart Axon
> wrote:
> Windows XP Home, + Windows Vista Home Premium
>
> Pygame 1.9.1
> Python 2.6 32bit
>
> On 28 April 2010 20:22, Luke Paireepinart wrote:
> > Windows Version: Windows 7 Ult
Windows XP Home, + Windows Vista Home Premium
Pygame 1.9.1
Python 2.6 32bit
On 28 April 2010 20:22, Luke Paireepinart wrote:
> Windows Version: Windows 7 Ultimate 64-bit
> Pygame Version: 1.9.1
> Python Version: 2.6.4 32-bit
>
Windows Version: Windows 7 Ultimate 64-bit
Pygame Version: 1.9.1
Python Version: 2.6.4 32-bit
Windows Version: Windows XP
Pygame Version: 1.9.2pre
Python Version: 2.5 and 3.1
Windows Version: Win7 Professional 64bit
Pygame Version: 1.9.1release-svn2575
Python Version: Python 2.6.4 (r264:75708, Oct 26 2009, 08:23:19) [MSC v.1500 32
bit (Intel)] on win32
Windows Vista Home Premium
I currently have the following installed:
- Python 2.5.4 with Pygame 1.8.1 < These are the default versions of
python and pygame that I use.
- Python 2.6.2 with Pygame 1.9.1
- Python 3.1 with Pygame 1.9.1
Haven't really done much with Python 3.1.
On 28 Apri
We're using the 'Code 18' here usually used in the context when you found
the error and that it is approx. 18 inches in front of the monitor.
Daniel Tousignant-Brodeur
On Wed, Apr 28, 2010 at 11:03 AM, Lee Buckingham
wrote:
> ID ten T errors. =)
>
> -Lee-
>
>
> On Wed, Apr 28, 2010 at 7:33 AM,
Windows Vista
Pygame 1.9.1
Python 2.6
On Wed, Apr 28, 2010 at 10:38 PM, David Taylor wrote:
>
> Windows XP, SP3
>
> Pygame 1.9.1
>
> Python 2.6, & very happy with it. Will move to 3.1 as soon as all the
> libraries I use have been ported.
>
>
> > -Original Message-
> > From: owner-pygame-
Windows XP, SP3
Pygame 1.9.1
Python 2.6, & very happy with it. Will move to 3.1 as soon as all the
libraries I use have been ported.
> -Original Message-
> From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of
> James Paige
> Sent: Wednesday, April 28, 201
Windows Version: Vista Home Premium
PyGame Version: 1.9.1
Python Version: 2.5.4 (also have 2.6, not designated as my *main* Python).
Ian
This is an informal poll to figure out which version of python people
use with pygame on Windows
Just reply and post your versions in this format
Windows Version: Windows XP
Pygame Version: 1.9.1
Python Version: 2.5 and 2.6 (I have both installe
Thanks!
I created a rough draft at http://www.pygame.org/wiki/PythonVersions
I would appreciate it if anybody who has personal experience with
advantages or disadvantages of using certain python versions could add
them to that page.
I am also curious what versions people actually use on window
you just go to the url you want to create, then edit it.
cu.
On Wed, Apr 28, 2010 at 5:00 PM, Khono Hackland
wrote:
> I believe this is the link to page creation:
> http://www.pygame.org/wiki/CreatePage
>
> I don't see any fields for entering the title though.
>
> On 28 April 2010 11:39, James P
I believe this is the link to page creation:
http://www.pygame.org/wiki/CreatePage
I don't see any fields for entering the title though.
On 28 April 2010 11:39, James Paige wrote:
> On Tue, Apr 27, 2010 at 10:18:34PM -0300, claudio canepa wrote:
>> On Tue, Apr 27, 2010 at 10:13 PM, Julian Mar
On Tue, Apr 27, 2010 at 10:18:34PM -0300, claudio canepa wrote:
>On Tue, Apr 27, 2010 at 10:13 PM, Julian Marchant
>wrote:
>
> The pygame download page's message that "python 2.5 is the best for
> Windows" probably made him think that Pygame was for Python 2.5.
>
>That was
ID ten T errors. =)
-Lee-
On Wed, Apr 28, 2010 at 7:33 AM, B W wrote:
>
>
> On Wed, Apr 28, 2010 at 1:31 AM, René Dudfield wrote:
>
>> On Wed, Apr 28, 2010 at 5:26 AM, Ian Mallett
>> wrote:
>>
>
>
>> > several hundred files every time it tries to save. Oh well, user error.
>>
>>
>
>> hehe.
>
On Wed, Apr 28, 2010 at 1:31 AM, René Dudfield wrote:
> On Wed, Apr 28, 2010 at 5:26 AM, Ian Mallett wrote:
>
> > several hundred files every time it tries to save. Oh well, user error.
>
>
> hehe.
>
> A place I worked at in the 90's would call an 'user error' an UBD error ;)
>
> Luckily no
Very recent discussion on the Python 2.5 vs 2.6 topic:
http://www.mail-archive.com/pygame-users@seul.org/msg13877.html
If you want to run two Python versions, you can do so by managing some
environment variables. Here's what I do in Cygwin:
PATH="append search path for Python executables and scri
hi ya,
if you have spare cpu/memory bandwidth, then screen casting software
may be easier.
There's some good free ones here:
http://en.wikipedia.org/wiki/List_of_screencasting_software
cu.
On Wed, Apr 28, 2010 at 2:00 AM, Ian Mallett wrote:
> Hi,
>
> So, I'm trying to make a movie from fram
On Wed, Apr 28, 2010 at 5:26 AM, Ian Mallett wrote:
> Huh, well I found a way to monitor RAM in Python. Memory usage is not
> spiking up.
>
> I found the problem though! The screenshot code was trying to open all the
> previous paths (so it wouldn't overwrite any). When I keep track of it via
>
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