[pygame] Whatever happend to movieext ?

2010-08-02 Thread stas zytkiewicz
Hi, I'm battling the pygame.movie object (parachute, segfaults etc) and I was wondering what happend to the movieext module. I seem to remember that it was part of pygame some time ago but I can't find it. Thanks, Stas -- Free-source educational programs for schools http://www.schoolsplay.org 

Re: [pygame] pgreloaded 2.0.0-alpha5 released

2010-08-02 Thread Marcus von Appen
Hi Gregor, On, Fri Jul 23, 2010, Gregor Lingl wrote: Hi Marcus, Hi Gregor, ... It seems to me that there is a certain lack of examples and ported games to pygame2. Perhaps because porting seems to be quite tedious. It's absolutely not tedious, but there is a decent lack

Re: [pygame] pgreloaded 2.0.0-alpha5 released

2010-08-02 Thread Marcus von Appen
to use the correct version, which is shipped with the installers. It also will be made available with the next release. To circumvent the existing issue, please download the updated prebuilt DLL package from http://pgreloaded.googlecode.com/files/win32-prebuilt-20100802.zip and replace

Re: [pygame] Pygame with stackless 3.1

2010-08-02 Thread Lenard Lindstrom
Okay, I have reproduced the bug. At some point I will look for a cause. Lenard Lindstrom On 07/07/2010 6:46 AM, Lenard Lindstrom wrote: Then stackless could be exposing a bug in the Pygame build for Python 3.1. Support for 3.1 is incomplete. Lenard Lindstrom On 06/07/10 10:11 AM, Nikhil

Re: [pygame] Whatever happend to movieext ?

2010-08-02 Thread stas zytkiewicz
On Mon, Aug 2, 2010 at 7:44 PM, Lenard Lindstrom le...@telus.net wrote:  Hi, Which operating system are you using? The movie module works on Windows XP and Linux. For Windows you need to use the windib video driver: I'm on GNU/Linux and it's not that that I can't get it to work, it's that I

Re: [pygame] 127.5

2010-08-02 Thread Devon Scott-Tunkin
Practical graphical applications often use textures to store data as well. Deferred renderers store all the geometry data in a gbuffer texture for example. For screen space ambient occlusion and many other screen space lighting techniques people often render a float linear depth in one channel

Re: [pygame] 127.5

2010-08-02 Thread Ian Mallett
On Mon, Aug 2, 2010 at 1:46 PM, Devon Scott-Tunkin devon.scotttun...@gmail.com wrote: Practical graphical applications often use textures to store data as well. Deferred renderers store all the geometry data in a gbuffer texture for example. For screen space ambient occlusion and many other