Hi, I'm battling the pygame.movie object (parachute, segfaults etc)
and I was wondering
what happend to the movieext module.
I seem to remember that it was part of pygame some time ago
but I can't find it.
Thanks,
Stas
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Free-source educational programs for schools
http://www.schoolsplay.org
Hi Gregor,
On, Fri Jul 23, 2010, Gregor Lingl wrote:
Hi Marcus,
Hi Gregor,
...
It seems to me that there is a certain lack of examples and ported
games to pygame2. Perhaps because porting seems to be quite tedious.
It's absolutely not tedious, but there is a decent lack
to use the
correct version, which is shipped with the installers. It also will be
made available with the next release.
To circumvent the existing issue, please download the updated prebuilt
DLL package from
http://pgreloaded.googlecode.com/files/win32-prebuilt-20100802.zip
and replace
Okay, I have reproduced the bug. At some point I will look for a cause.
Lenard Lindstrom
On 07/07/2010 6:46 AM, Lenard Lindstrom wrote:
Then stackless could be exposing a bug in the Pygame build for Python
3.1. Support for 3.1 is incomplete.
Lenard Lindstrom
On 06/07/10 10:11 AM, Nikhil
On Mon, Aug 2, 2010 at 7:44 PM, Lenard Lindstrom le...@telus.net wrote:
Hi,
Which operating system are you using? The movie module works on Windows XP
and Linux. For Windows you need to use the windib video driver:
I'm on GNU/Linux and it's not that that I can't get it to work, it's
that I
Practical graphical applications often use textures to store data as well.
Deferred renderers store all the geometry data in a gbuffer texture for
example. For screen space ambient occlusion and many other screen space
lighting techniques people often render a float linear depth in one channel
On Mon, Aug 2, 2010 at 1:46 PM, Devon Scott-Tunkin
devon.scotttun...@gmail.com wrote:
Practical graphical applications often use textures to store data as well.
Deferred renderers store all the geometry data in a gbuffer texture for
example. For screen space ambient occlusion and many other