Hi,
Your code only makes one circle. How can you possibly expect four circles,
when you only make one? From the spec, you need to add other instances of
your circle sprite in your pygame.sprite.Group() call. Hint: try
[circle1,circle2,circle3,circle4]
If you tried this, then you'll see (or
At this point I don't really care if the sprites write over eachother...as
long as that doesn't cause the program to crash. I'm just trying to get
four circles going diagonally from each corner. The problem I'm having is
with the update function...Do I write two update functions? How do I get
On Sat, Oct 2, 2010 at 8:09 PM, kevin hayes kevino...@gmail.com wrote:
At this point I don't really care if the sprites write over eachother...
You should. Because otherwise, you can't see anything. I don't mean proper
handling of occlusion; I mean not being able to see what's going on. The
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I like Ian's earlier suggestion, Kevin, which he only hinted at. But I sense
you're really struggling with how to extend your Circle class, and could use
an example to go with the explanations.
Note that every time you create a circle object with the Circle class,
you're executing the constructor