Re: [pygame] circles

2010-10-02 Thread Ian Mallett
Hi, Your code only makes one circle. How can you possibly expect four circles, when you only make one? From the spec, you need to add other instances of your circle sprite in your pygame.sprite.Group() call. Hint: try [circle1,circle2,circle3,circle4] If you tried this, then you'll see (or

Re: [pygame] circles

2010-10-02 Thread kevin hayes
At this point I don't really care if the sprites write over eachother...as long as that doesn't cause the program to crash. I'm just trying to get four circles going diagonally from each corner. The problem I'm having is with the update function...Do I write two update functions? How do I get

Re: [pygame] circles

2010-10-02 Thread Ian Mallett
On Sat, Oct 2, 2010 at 8:09 PM, kevin hayes kevino...@gmail.com wrote: At this point I don't really care if the sprites write over eachother... You should. Because otherwise, you can't see anything. I don't mean proper handling of occlusion; I mean not being able to see what's going on. The

[pygame] ANN: Fifth Pyggy Awards Open

2010-10-02 Thread Greg Ewing
The Fifth Pyggy Awards are open for registrations. http://pyggy.pyweek.org/ You may begin working on your entries immediately. Judging will be from 5-19 December 2010. About the Pyggy Awards -- The Pyggy Awards is a follow-up event to the PyWeek competition, for authors

Re: [pygame] circles

2010-10-02 Thread B W
I like Ian's earlier suggestion, Kevin, which he only hinted at. But I sense you're really struggling with how to extend your Circle class, and could use an example to go with the explanations. Note that every time you create a circle object with the Circle class, you're executing the constructor