[pygame] Detect keyboard connect / disconnect

2010-12-20 Thread pierrelafran...@sympatico.ca
Hi Any simple way to detect a keyboard connect and/or disconnect event ? We tried keyboard.get_count() but didn't work with our keyboard (not sure why). Thanks -- Pierre

Re: [pygame] Pygame for Android

2010-12-20 Thread Tom Rothamel
On Mon, Dec 20, 2010 at 4:12 PM, wrote: > Re: [pygame] Pygame for Android > I am porting over a game. Will I be able to put it on the Android market? > Thanks for all that you have done. I will send you feedback soon! > > Yes. Right now, I'm still trying to get the packaging story figured out. At

Re: [pygame] pygame.mixer.Channel - Name of the sound that is currently playing?

2010-12-20 Thread Lenard Lindstrom
On 19/12/10 01:50 PM, Ian Mallett wrote: You can give your sound object a new field, and put a name in it, and then check that name. I don't know if you can add a field directly to a Sound instance. But pygame.mixer.Sound can be subclasses, and the subclass accepts additional attributes. Then u

Re: [pygame] Pygame for Android

2010-12-20 Thread pie
Re: [pygame] Pygame for Android I am porting over a game. Will I be able to put it on the Android market? Thanks for all that you have done. I will send you feedback soon!

[pygame] LayeredUpdate Typo in Pygame Documentation

2010-12-20 Thread Herman Chau
Hi, I'm not sure if this is where I report typos/errors in the doc, but the IRC channel pointed me here. As mentioned in one of the comments, the description for pygame.sprite.LayeredUpdates ( http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.LayeredUpdates): "If the sprite you add has an a