Hi
Any simple way to detect a keyboard connect and/or disconnect event ?
We tried keyboard.get_count() but didn't work with our keyboard (not sure why).
Thanks
--
Pierre
On Mon, Dec 20, 2010 at 4:12 PM, wrote:
> Re: [pygame] Pygame for Android
> I am porting over a game. Will I be able to put it on the Android market?
> Thanks for all that you have done. I will send you feedback soon!
>
>
Yes. Right now, I'm still trying to get the packaging story figured out. At
On 19/12/10 01:50 PM, Ian Mallett wrote:
You can give your sound object a new field, and put a name in it, and
then check that name.
I don't know if you can add a field directly to a Sound instance. But
pygame.mixer.Sound can be subclasses, and the subclass accepts
additional attributes. Then u
Re: [pygame] Pygame for Android
I am porting over a game. Will I be able to put it on the Android
market? Thanks for all that you have done. I will send you feedback
soon!
Hi, I'm not sure if this is where I report typos/errors in the doc, but the
IRC channel pointed me here.
As mentioned in one of the comments, the description for
pygame.sprite.LayeredUpdates (
http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.LayeredUpdates):
"If the sprite you add has an a