Hi guys,
I'm looking for some input into widget events, and what people think is
the best way to implement this.
There seems to be two main methods, either a widget can have functions
that are called on these events, or the widget can emit a Pygame event
that will then be handled in the main
Hi all.
I was trying to play with GLSL multi-texturing and as usual the
problems don't want stay far away from me.
Now i get problem with Texture units.
glActiveTexture(GL_TEXTURE1) cause failure, i can't get the reason
why.
If i use only glActiveTexture(GL_TEXTURE0) then it's is OK, but in
this
Sorry, problem was solved by excluding GLUT and it's call.
Cheers, Alex
On Feb 5, 7:39 pm, Ian Mallett geometr...@gmail.com wrote:
Hi,
Have a look at the output; the minus one indicates an invalid index, invalid
because the variable it points to does not exist in the shader. Although it
doesn't on my machine, perhaps trying to pass the uniform to it causes some
Sam Bull wrote:
But, from a conversation with someone else about this, it was suggested
that this could complicate the game code, and it would be better to use
events in order to keep the game code and GUI code separated.
It's not necessary to use pygame events to achieve that. Techniques
for