Re: [pygame] Resolution for a 2d game

2011-05-16 Thread Christopher Arndt
On 16.05.11 17:37, James Paige wrote: > On Mon, May 16, 2011 at 07:25:02AM -0400, R. Alan Monroe wrote: >> >>> Please don't force a fullscreen resolution. It doesn't restore properly on >>> dual-head setups. >> >> Agreed. Even on single screens it often repositions other running apps' >> windows. A

Re: [pygame] Resolution for a 2d game

2011-05-16 Thread James Paige
On Mon, May 16, 2011 at 07:25:02AM -0400, R. Alan Monroe wrote: > > > Please don't force a fullscreen resolution. It doesn't restore properly on > > dual-head setups. > > Agreed. Even on single screens it often repositions other running apps' > windows. A real nuisance. > > Alan Another big adv

Re: [pygame] Resolution for a 2d game

2011-05-16 Thread Christopher Night
On Mon, May 16, 2011 at 3:00 AM, Daniel Pope wrote: > Please don't force a fullscreen resolution. It doesn't restore properly on > dual-head setups. > > This was discussed here: > > http://www.pyweek.org/d/3953/ I asked in that thread but I never heard an answer: is there no way to fix this? It

Re: [pygame] Resolution for a 2d game

2011-05-16 Thread R. Alan Monroe
> For example, someone who play in 800*600 will move one side of the > screen to another faster than someone who play in 1280*800... I > really dont know how to handle several resolution especially for my > online game. Track all positions in floating point and multiply them by a different scalin

Re: [pygame] Resolution for a 2d game

2011-05-16 Thread R. Alan Monroe
> Please don't force a fullscreen resolution. It doesn't restore properly on > dual-head setups. Agreed. Even on single screens it often repositions other running apps' windows. A real nuisance. Alan

Re: [pygame] Resolution for a 2d game

2011-05-16 Thread Daniel Pope
On Sun, May 15, 2011 at 08:49:07PM +0200, Christopher Arndt wrote: > On 15.05.11 19:47, BIAGINI wrote: > > I really dont know how to handle several resolution especially for my > > online game. > > Just make your game fullscreen and choose a fixed resolution that will > fit on the smallest suppor