Re: [SPAM: 5.000] Re: [pygame] Native PyGame method for automatically scaling inputs to a surface resolution?

2011-09-24 Thread Greg Ewing
Mac Ryan wrote: The behaviour that I envisage would be an optional keyword argument ``scale=1.0`` for rectangles (and surfaces). I would say the transformation should be an attribute of the surface, not something that you pass into drawing calls. Also it should allow for both scaling and trans

[pygame] Re : [pygame] car game AI

2011-09-24 Thread nathan.o...@gmail.com
Yeah, I read the papers regarding A* realistic movements and the ones concerning the steering behaviors. At the moment, i divided my circuit into area and this is how i do : i randomly choose one point per area for each ai and i find shortest path between those waypoints using A*. This way i ha

Re: [pygame] Native PyGame method for automatically scaling inputs to a surface resolution?

2011-09-24 Thread Mac Ryan
On Sat, 24 Sep 2011 14:39:31 -0500 Jake b wrote: > Are you using numpy? No, since I don't have to do very complex or loads of operations I went with euclid... but I'd be interested in knowing if you have suggestions involving numpy, nevertheless. /mac

Re: [pygame] car game AI

2011-09-24 Thread Jake b
Note: Learn how to use vectors. You will need this for steering, and movement. (You technically don't, but it's much simpler) The *very best* tutorial to A* pathfinding : http://theory.stanford.edu/~amitp/GameProgramming/ ( Great diagrams ) These are relevant for your racing, and terrain. Making

Re: [pygame] Native PyGame method for automatically scaling inputs to a surface resolution?

2011-09-24 Thread Jake b
Are you using numpy? -- Jake

Re: [pygame] Native PyGame method for automatically scaling inputs to a surface resolution?

2011-09-24 Thread Mac Ryan
Thank you for all your answers. I condensed my reaction in a single mail: Julian Marchant wrote: > What is the purpose to having calculations done with a size that's 10 > times larger? If it's just precision, the solution could be simply to > use floats for the calculations and convert to ints a