Is it possible to chose the output display with pygame yet?
tnx.
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Collimated or Go Home.
Some people collect things for a hobby. Geeks collect hobbies.
ScarletDME - The r
Huh, that's really weird. I use this technique all the time, and I never
worry about import order or having app-level values pre-set, and it always
works perfectly as expected for me.
$ cat settings.py
sound_volume = 1000
$ cat module.py
import settings
def printvolume():
print settings.sound
BTW guys, this is working for me. I'm using a module as an
application-level variable store. In my top-level main.py, I'm setting
variables that are referenced by modules down the line.
I had to do a couple things to make it work. One, the app-level
variables can't be already defined when imported
Hi,
The RGB ones just do the RGB channels, but RGBA also does the ALPHA channel
too.
They are simply adding the channels. They don't inspect the alpha channel
to see if they should add that pixel, or do an alpha blend as well as an
additive blend.
These defines show what they do...
#define BL
Hello,
On 15/12/11 11:10 PM, Florian Berger wrote:
Hi!
Ian Mallett:
Simply call .convert_alpha() on each surface after you make your
window. This clears up most problems.
I am doing that already. In fact I blit the sprite, so I can see that
alpha works; then I create a Surface.copy(), manipu