Florian Berger wrote:
Would it be better to have a BLEND_ADD_PREMULT blit mode instead, i.e.
put the premultiplication in the blitting code?
Not sure that would be the best name for it, since it could
be taken as meaning that the image you give it is already
premultiplied.
Also, it would solv
Hi!
René Dudfield :
>
> Maybe the RGBA_PREMULT of pygame.image.tostring could be used...
It works. Thanks, man! A visual example of the problem and your solution
is at http://pastebin.com/0JJQVYe8 .
Just curious, how bad is the performance penalty for this double
conversion step?
Would it be be