If you want the merest touch of the jump key to cause a full strength
jump, just kick up the vertical component of the character's velocity
vector (ensuring of course that the character is not already jumping,
etc) and apply gravity normally. If you want a longer keypress to
give a higher jump, th
Hello everyone,
I've been for some days trying to develop a "canabalt"-like game (
http://www.canabalt.com/), saving distances... I've got the way to manage
scroll, buildings appearances, distance between them, etc.
Where I'm getting stucked is making the jump movement, and I left this for
the