Hello,
I have a python application that I have written with pygame that used to work
fine. However, on upgrading to slackware 14 I get the following error:
pygame.error: Cannot set 0 sized display mode
Slackware uses SDL 1.2.14 - so I cannot see why I am getting that error. The
offending
hey Pete,
It might be a change for with a different version of Pygame. I never
thought that passing (0, 0) for the resolution would work. I suppose before
it was using a default resolution for you. (Though the fullscreen mode
stretches the display sometimes, if you give it a small resolution. I'm
I've converted my app to do dirty rect animation and it still super
slow on MacOS 10.7/10.8. When I profile my code, pygame.display.update
take ~20ms per call on 10.7/10.8, on my 10.6 system which has slower
CPU and GPU pygame.display.update takes 0.01ms per call. What gives?
Am I the only one