Not much there in the wiki. Instructions are for mingw, and Visual Studio
2003, neither one of which I think it compiles under. I'd love to by able
to get a good compile, but the dependencies are killing me. I can compile
and have it find most of the dependencies, but when I try to run it I get a
On Wed, Feb 6, 2013 at 10:10 AM, Paul Vincent Craven
p...@cravenfamily.comwrote:
Not much there in the wiki. Instructions are for mingw, and Visual Studio
2003, neither one of which I think it compiles under. I'd love to by able
to get a good compile, but the dependencies are killing me. I can
On 7 February 2013 10:12, Elias Benevedes benevedesel...@gmail.com wrote:
I've just been wondering lately. I want to not use pygame, or any other
modules for controlling graphics. There must be a way to write it in pure
python code for the fact that pygame uses python (I assume?). Have any of
On 02/06/2013 06:12 PM, Elias Benevedes wrote:
There must be a way to write it in pure python code for the fact that
pygame uses python (I assume?).
Pygame does not use Python for the low-level stuff. It's mostly a
front-end for SDL, which is in C.
Like Richard suggested, try Pyglet. That is
Not to be picky, but I want to do it completely without internet installed
modules.
On Wed, Feb 6, 2013 at 3:17 PM, Julian onp...@gmail.com wrote:
On 02/06/2013 06:12 PM, Elias Benevedes wrote:
There must be a way to write it in pure python code for the fact that
pygame uses python (I
You'd better start writing then :-)
On 7 February 2013 10:19, Elias Benevedes benevedesel...@gmail.com wrote:
Not to be picky, but I want to do it completely without internet installed
modules.
On Wed, Feb 6, 2013 at 3:17 PM, Julian onp...@gmail.com wrote:
On 02/06/2013 06:12 PM, Elias
On Wed, Feb 6, 2013 at 4:20 PM, Richard Jones r1chardj0...@gmail.comwrote:
You'd better start writing then :-)
At some level, you need to interface with the graphics drivers. Since
Python is an abstraction layer over C, this means either writing in C (not
Python), or using a package that does
That kind of answer is what I wanted. Thank you!
On Wed, Feb 6, 2013 at 3:29 PM, Ian Mallett geometr...@gmail.com wrote:
On Wed, Feb 6, 2013 at 4:20 PM, Richard Jones r1chardj0...@gmail.comwrote:
You'd better start writing then :-)
At some level, you need to interface with the graphics
On 7 February 2013 10:29, Ian Mallett geometr...@gmail.com wrote:
On Wed, Feb 6, 2013 at 4:20 PM, Richard Jones r1chardj0...@gmail.com
wrote:
You'd better start writing then :-)
At some level, you need to interface with the graphics drivers. Since Python
is an abstraction layer over C, this
On Wed, Feb 6, 2013 at 4:43 PM, Richard Jones r1chardj0...@gmail.comwrote:
For a package that gives you low-level access, my recommendation is
PyOpenGL. It's lower-level than PyGlet and much cleaner, I think.
That's not quite right. PyOpenGL and pyglet exist at about the same
level
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