Re: [pygame] Build instructions for pygame

2013-02-06 Thread Paul Vincent Craven
Not much there in the wiki. Instructions are for mingw, and Visual Studio 2003, neither one of which I think it compiles under. I'd love to by able to get a good compile, but the dependencies are killing me. I can compile and have it find most of the dependencies, but when I try to run it I get a

Re: [pygame] Build instructions for pygame

2013-02-06 Thread Ian Mallett
On Wed, Feb 6, 2013 at 10:10 AM, Paul Vincent Craven p...@cravenfamily.comwrote: Not much there in the wiki. Instructions are for mingw, and Visual Studio 2003, neither one of which I think it compiles under. I'd love to by able to get a good compile, but the dependencies are killing me. I can

Re: [pygame] Alternate to graphics modules

2013-02-06 Thread Richard Jones
On 7 February 2013 10:12, Elias Benevedes benevedesel...@gmail.com wrote: I've just been wondering lately. I want to not use pygame, or any other modules for controlling graphics. There must be a way to write it in pure python code for the fact that pygame uses python (I assume?). Have any of

Re: [pygame] Alternate to graphics modules

2013-02-06 Thread Julian
On 02/06/2013 06:12 PM, Elias Benevedes wrote: There must be a way to write it in pure python code for the fact that pygame uses python (I assume?). Pygame does not use Python for the low-level stuff. It's mostly a front-end for SDL, which is in C. Like Richard suggested, try Pyglet. That is

Re: [pygame] Alternate to graphics modules

2013-02-06 Thread Elias Benevedes
Not to be picky, but I want to do it completely without internet installed modules. On Wed, Feb 6, 2013 at 3:17 PM, Julian onp...@gmail.com wrote: On 02/06/2013 06:12 PM, Elias Benevedes wrote: There must be a way to write it in pure python code for the fact that pygame uses python (I

Re: [pygame] Alternate to graphics modules

2013-02-06 Thread Richard Jones
You'd better start writing then :-) On 7 February 2013 10:19, Elias Benevedes benevedesel...@gmail.com wrote: Not to be picky, but I want to do it completely without internet installed modules. On Wed, Feb 6, 2013 at 3:17 PM, Julian onp...@gmail.com wrote: On 02/06/2013 06:12 PM, Elias

Re: [pygame] Alternate to graphics modules

2013-02-06 Thread Ian Mallett
On Wed, Feb 6, 2013 at 4:20 PM, Richard Jones r1chardj0...@gmail.comwrote: You'd better start writing then :-) At some level, you need to interface with the graphics drivers. Since Python is an abstraction layer over C, this means either writing in C (not Python), or using a package that does

Re: [pygame] Alternate to graphics modules

2013-02-06 Thread Elias Benevedes
That kind of answer is what I wanted. Thank you! On Wed, Feb 6, 2013 at 3:29 PM, Ian Mallett geometr...@gmail.com wrote: On Wed, Feb 6, 2013 at 4:20 PM, Richard Jones r1chardj0...@gmail.comwrote: You'd better start writing then :-) At some level, you need to interface with the graphics

Re: [pygame] Alternate to graphics modules

2013-02-06 Thread Richard Jones
On 7 February 2013 10:29, Ian Mallett geometr...@gmail.com wrote: On Wed, Feb 6, 2013 at 4:20 PM, Richard Jones r1chardj0...@gmail.com wrote: You'd better start writing then :-) At some level, you need to interface with the graphics drivers. Since Python is an abstraction layer over C, this

Re: [pygame] Alternate to graphics modules

2013-02-06 Thread Ian Mallett
On Wed, Feb 6, 2013 at 4:43 PM, Richard Jones r1chardj0...@gmail.comwrote: For a package that gives you low-level access, my recommendation is PyOpenGL. It's lower-level than PyGlet and much cleaner, I think. That's not quite right. PyOpenGL and pyglet exist at about the same level