Re: [pygame] anybody ever thought about an art library?

2013-03-27 Thread Sean Felipe Wolfe
On Tue, Mar 26, 2013 at 9:04 PM, Al Sweigart a...@inventwithpython.com wrote: I've also compiled a list here: http://inventwithpython.com/blog/2011/04/30/free-music-sound-effects-tiles-and-2d-art-to-use-in-your-games/ On Tue, Mar 26, 2013 at 3:17 PM, Paul Vincent Craven p...@cravenfamily.com

Re: [pygame] hello and looking to help out

2013-03-27 Thread René Dudfield
Hullo, issues and tasks here... https://bitbucket.org/pygame/pygame/issues?status=newstatus=open You can look at specific component tasks as well... for example, examples, docs, or... Website tasks here: https://bitbucket.org/pygame/pygame/issues?component=website cheers, On Sun, Mar 24,

Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Wolfe
I will get started with 149, docs review for the new website. Thanks! On Mar 27, 2013, at 3:02 AM, René Dudfield ren...@gmail.com wrote: Hullo, issues and tasks here... https://bitbucket.org/pygame/pygame/issues?status=newstatus=open You can look at specific component tasks as well...

Re: [pygame] hello and looking to help out

2013-03-27 Thread Vinícius Naves Castanheira
Does it require a bitbucket account? Em quarta-feira, 27 de março de 2013 07h02min32s UTC-3, illume escreveu: Hullo, issues and tasks here... https://bitbucket.org/pygame/pygame/issues?status=newstatus=open You can look at specific component tasks as well... for example, examples, docs,

[pygame] A collision detection system

2013-03-27 Thread Vinícius Naves Castanheira
What are the collision detection/handling systems implemented for pygame and available out there?

Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
Hullo, issues and tasks here... https://bitbucket.org/pygame/pygame/issues?status=newstatus=open You can look at specific component tasks as well... for example, examples, docs, or... Website tasks here: https://bitbucket.org/pygame/pygame/issues?component=website cheers, I think

Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 11:51 AM, Sean Felipe Wolfe ether@gmail.com wrote: I think somebody removed Camera from the old site just a few minutes ago? Like 1130 ish pacific time? Or maybe I am losing my mind ... that is also a nonzero probability. owait ... the docs root page doesn't have

Re: [pygame] A collision detection system

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 11:49 AM, Vinícius Naves Castanheira vncastanhe...@gmail.com wrote: What are the collision detection/handling systems implemented for pygame and available out there? Hola! Check out the sprite module -- http://pygame.org/docstest/ref/sprite.html Also you can group

Re: [pygame] A collision detection system

2013-03-27 Thread Vinícius Naves Castanheira
Hello! Those functions is well-know to me, I think that I made the wrong question. =P What I mean is methods like AABB, or others more efficient, that handles the problem of two objects colliding. In short terms, what happens to them when they collide. Em quarta-feira, 27 de março de 2013

Re: [pygame] A collision detection system

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 12:04 PM, Vinícius Naves Castanheira vncastanhe...@gmail.com wrote: Hello! Those functions is well-know to me, I think that I made the wrong question. =P What I mean is methods like AABB, or others more efficient, that handles the problem of two objects colliding. In

Re: [pygame] A collision detection system

2013-03-27 Thread Ciro Duran
Pygame does not include these kind of algorithms. You could use pymunk https://code.google.com/p/pymunk/or pybox2d https://code.google.com/p/pybox2d/to have collision detection and physics behaviour. Ciro. On Wed, Mar 27, 2013 at 2:41 PM, Sean Felipe Wolfe ether@gmail.comwrote: On Wed, Mar

Re: [pygame] hello and looking to help out

2013-03-27 Thread Thomas Kluyver
On 27 March 2013 18:47, Vinícius Naves Castanheira vncastanhe...@gmail.comwrote: Does it require a bitbucket account? It's easiest if you have one, and accounts are free. If you have an objection to it, you can contribute by sending patches to the mailing list and asking someone to commit for

Re: [pygame] hello and looking to help out

2013-03-27 Thread Vinícius Naves Castanheira
Ok. :) In fact, there is no objection at all. Just wondering if I could help using github. Em quarta-feira, 27 de março de 2013 17h24min26s UTC-3, Thomas Kluyver escreveu: On 27 March 2013 18:47, Vinícius Naves Castanheira vncast...@gmail.comjavascript: wrote: Does it require a

Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 9:40 AM, Sean Wolfe ether@gmail.com wrote: I will get started with 149, docs review for the new website. Thanks! I did a pass on the docs, camera -- image. I recorded some thoughts + a couple minor issues on the ticket --

Re: [pygame] hello and looking to help out

2013-03-27 Thread Chris Handy
I don't think there's a strong reason to ensure backwards compatibility. I agree, but I don't think we need to change the API that much, just add functionality from SDL2. Of which, there doesn't look like that much we would need to add: - Multiple window support. - API support for clipboard

Re: [pygame] hello and looking to help out

2013-03-27 Thread Robert Deaton
On Wed, Mar 27, 2013 at 9:31 PM, Chris Handy maximi...@gmail.com wrote: I think the only thing I would really like to see added to the API is pixel-perfect collision detection, because doing that yourself in Python is always going to be a bit slow. There are already masks for that. --