On Tue, Mar 26, 2013 at 9:04 PM, Al Sweigart a...@inventwithpython.com wrote:
I've also compiled a list here:
http://inventwithpython.com/blog/2011/04/30/free-music-sound-effects-tiles-and-2d-art-to-use-in-your-games/
On Tue, Mar 26, 2013 at 3:17 PM, Paul Vincent Craven p...@cravenfamily.com
Hullo,
issues and tasks here...
https://bitbucket.org/pygame/pygame/issues?status=newstatus=open
You can look at specific component tasks as well... for example, examples,
docs, or...
Website tasks here:
https://bitbucket.org/pygame/pygame/issues?component=website
cheers,
On Sun, Mar 24,
I will get started with 149, docs review for the new website. Thanks!
On Mar 27, 2013, at 3:02 AM, René Dudfield ren...@gmail.com wrote:
Hullo,
issues and tasks here...
https://bitbucket.org/pygame/pygame/issues?status=newstatus=open
You can look at specific component tasks as well...
Does it require a bitbucket account?
Em quarta-feira, 27 de março de 2013 07h02min32s UTC-3, illume escreveu:
Hullo,
issues and tasks here...
https://bitbucket.org/pygame/pygame/issues?status=newstatus=open
You can look at specific component tasks as well... for example, examples,
docs,
What are the collision detection/handling systems implemented for pygame
and available out there?
Hullo,
issues and tasks here...
https://bitbucket.org/pygame/pygame/issues?status=newstatus=open
You can look at specific component tasks as well... for example, examples,
docs, or...
Website tasks here:
https://bitbucket.org/pygame/pygame/issues?component=website
cheers,
I think
On Wed, Mar 27, 2013 at 11:51 AM, Sean Felipe Wolfe ether@gmail.com wrote:
I think somebody removed Camera from the old site just a few minutes
ago? Like 1130 ish pacific time?
Or maybe I am losing my mind ... that is also a nonzero probability.
owait ... the docs root page doesn't have
On Wed, Mar 27, 2013 at 11:49 AM, Vinícius Naves Castanheira
vncastanhe...@gmail.com wrote:
What are the collision detection/handling systems implemented for pygame and
available out there?
Hola!
Check out the sprite module --
http://pygame.org/docstest/ref/sprite.html
Also you can group
Hello! Those functions is well-know to me, I think that I made the wrong
question. =P
What I mean is methods like AABB, or others more efficient, that handles
the problem of two objects colliding.
In short terms, what happens to them when they collide.
Em quarta-feira, 27 de março de 2013
On Wed, Mar 27, 2013 at 12:04 PM, Vinícius Naves Castanheira
vncastanhe...@gmail.com wrote:
Hello! Those functions is well-know to me, I think that I made the wrong
question. =P
What I mean is methods like AABB, or others more efficient, that handles the
problem of two objects colliding.
In
Pygame does not include these kind of algorithms. You could use pymunk
https://code.google.com/p/pymunk/or pybox2d
https://code.google.com/p/pybox2d/to have collision detection and physics
behaviour.
Ciro.
On Wed, Mar 27, 2013 at 2:41 PM, Sean Felipe Wolfe ether@gmail.comwrote:
On Wed, Mar
On 27 March 2013 18:47, Vinícius Naves Castanheira
vncastanhe...@gmail.comwrote:
Does it require a bitbucket account?
It's easiest if you have one, and accounts are free. If you have an
objection to it, you can contribute by sending patches to the mailing list
and asking someone to commit for
Ok. :)
In fact, there is no objection at all. Just wondering if I could help using
github.
Em quarta-feira, 27 de março de 2013 17h24min26s UTC-3, Thomas Kluyver
escreveu:
On 27 March 2013 18:47, Vinícius Naves Castanheira
vncast...@gmail.comjavascript:
wrote:
Does it require a
On Wed, Mar 27, 2013 at 9:40 AM, Sean Wolfe ether@gmail.com wrote:
I will get started with 149, docs review for the new website. Thanks!
I did a pass on the docs, camera -- image. I recorded some thoughts +
a couple minor issues on the ticket --
I don't think there's a strong reason to ensure backwards compatibility.
I agree, but I don't think we need to change the API that much, just add
functionality from SDL2. Of which, there doesn't look like that much we
would need to add:
- Multiple window support.
- API support for clipboard
On Wed, Mar 27, 2013 at 9:31 PM, Chris Handy maximi...@gmail.com wrote:
I think the only thing I would really like to see added to the API is
pixel-perfect collision detection, because doing that yourself in Python is
always going to be a bit slow.
There are already masks for that.
--
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