Re: [pygame] Earliest access to state of keyboard?

2013-07-03 Thread Keith Nemitz
Thanks. From: Brian Fisher To: pygame-users@seul.org Sent: Wednesday, July 3, 2013 7:43 PM Subject: Re: [pygame] Earliest access to state of keyboard? I think the problem is that the way SDL works, since it never got the alt down event, so it will never th

Re: [pygame] Earliest access to state of keyboard?

2013-07-03 Thread Brian Fisher
I think the problem is that the way SDL works, since it never got the alt down event, so it will never think alt is held :( as a test, I tried modifying a little game script to print pygame.key.get_mods() continuously in the game loop, and it was always 0 for the alt key being held before the scri

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2013-07-03 Thread Michael Blaß
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[pygame] Earliest access to state of keyboard?

2013-07-03 Thread Keith Nemitz
I'd like to poll the keyboard before opening a window, in order to determine if the game should launch in Window or Fullscreen mode.  This code prints 0: pygame.event.pump(); print pygame.key.get_mods(); #then open window pygl2d.window.init(...) I suspected there had to be a window before t