Re: [pygame] freetype + unusual font format: What am I doing wrong?

2013-10-08 Thread Lenard Lindstrom
Hi Westley, I don't know enough about the Glyph Bitmap Distribution Format to suggest how it should be interpreted. This format was defined by Adobe, and used by X11. The latest linux xterm uses freetype for font rendering. Lenard Lindstrom On 13-10-07 11:41 PM, Westley Martínez wrote: Perh

Re: [pygame] freetype + unusual font format: What am I doing wrong?

2013-10-08 Thread Lenard Lindstrom
I've added a note to Pygame issue #75 to add a Font.get_sizes() method to list available sizes for a bitmap font. Lenard Lindstrom On 13-10-08 06:42 PM, Jason Marshall wrote: Thanks for digging into this. If multiplying the em width by 2 // 3 is the most difficult step in using a bitmap font w

Re: [pygame] freetype + unusual font format: What am I doing wrong?

2013-10-08 Thread Jason Marshall
Thanks for digging into this. If multiplying the em width by 2 // 3 is the most difficult step in using a bitmap font with pygame, then I'm happy! Jason From: Lenard Lindstrom To: pygame-users@seul.org Sent: Tuesday, October 8, 2013 12:32 AM Subject: Re: [pyg

Re: [pygame] Pygame "look and feel"

2013-10-08 Thread Jake b
I like the concept. - The choice looks like it'd scale pretty well too, which might be a consideration. ( So that a 64px or so icon could work ) - It's more obvious that it's a snake Maybe the bottom right one (no text) would be a good icon/small sized. And a text one if it's bigger or a website.