Hi Westley,
I don't know enough about the Glyph Bitmap Distribution Format to
suggest how it should be interpreted. This format was defined by Adobe,
and used by X11. The latest linux xterm uses freetype for font rendering.
Lenard Lindstrom
On 13-10-07 11:41 PM, Westley MartÃnez wrote:
Perh
I've added a note to Pygame issue #75 to add a Font.get_sizes() method
to list available sizes for a bitmap font.
Lenard Lindstrom
On 13-10-08 06:42 PM, Jason Marshall wrote:
Thanks for digging into this. If multiplying the em width by 2 // 3 is
the most difficult step in using a bitmap font w
Thanks for digging into this. If multiplying the em width by 2 // 3 is the most
difficult step in using a bitmap font with pygame, then I'm happy!
Jason
From: Lenard Lindstrom
To: pygame-users@seul.org
Sent: Tuesday, October 8, 2013 12:32 AM
Subject: Re: [pyg
I like the concept.
- The choice looks like it'd scale pretty well too, which might be a
consideration. ( So that a 64px or so icon could work )
- It's more obvious that it's a snake
Maybe the bottom right one (no text) would be a good icon/small sized.
And a text one if it's bigger or a website.