Re: [pygame] Pygame 2.0 software blits

2014-03-03 Thread Lenard Lindstrom
Hi Keith, It's still a little early to know how this will work out. I have to confirm that RPython's garbage collector properly handles multiple calls into the interpreter without resetting each time. But I don't think there is a problem. Lenard Lindstrom On 14-03-03 03:29 PM, Keith Nemitz

Re: [SPAM: 8.000] [pygame] Pygame 2.0 software blits

2014-03-03 Thread Lenard Lindstrom
On 14-03-03 02:48 PM, Greg Ewing wrote: Lenard Lindstrom wrote: A Pygame level production blitter would extend the simple bytecode language to support basic arithmetic operations, different integer sizes, as well as higher level operations such as pixel encoding/decoding and alpha blitting. It

Re: [SPAM: 8.000] [pygame] Pygame 2.0 software blits

2014-03-03 Thread Greg Ewing
Lenard Lindstrom wrote: A Pygame level production blitter would extend the simple bytecode language to support basic arithmetic operations, different integer sizes, as well as higher level operations such as pixel encoding/decoding and alpha blitting. It would replace code in alphablit.c, pixe

Re: [pygame] Pygame 2.0 software blits

2014-03-03 Thread Keith Nemitz
thanks for doing all this!   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Lenard Lindstrom To: Pygame Mail List Sent: Monday, March 3, 2014 2:23 PM Subject: [pygame] Pygame 2.0 software blits Hi everyone, I have taken a side

[pygame] Pygame 2.0 software blits

2014-03-03 Thread Lenard Lindstrom
Hi everyone, I have taken a side excursion to test ways to replace Pygame's many hand coded blit loops with a more abstract loop generating mechanism (previously discussed in this tread ). One promising approach is a JIT