Re: [pygame] BUG: LayeredUpdate 'layer' vs '_layer'

2014-03-19 Thread Jeffrey Kleykamp
Yeah I understand that. It's just the docs make it seem that the add function will add your sprite to whatever your sprite.layer attribute is if you don't specify a karg layer. But that's not true. If you then use change_layer you end up doing twice as much work since with 'add' and 'change_layer'

Re: [pygame] BUG: LayeredUpdate 'layer' vs '_layer'

2014-03-19 Thread DR0ID
Am 19.03.2014 07:29, schrieb Jeffrey Kleykamp: Hi all, In pygame.sprite.LayeredUpdate.add documentation it says "If the sprite(s) have an attribute layer then that is used for the layer. If **kwargs contains 'layer' then the sprite(s) will be added to that argument (overriding the sprite layer

Re: [pygame] Lightning Talk Timer

2014-03-19 Thread René Dudfield
Very cool :) Thanks for sharing.

Re: [pygame] Lightning Talk Timer

2014-03-19 Thread anatoly techtonik
For those who need a non-GPLed version to sell for a big money with their next game, there is also a 6 years old script for pyglet. =) https://code.google.com/p/pyglet/source/browse/examples/timer.py On Wed, Mar 19, 2014 at 4:46 PM, Christopher Arndt wrote: > Hi all, > > for our local user group

[pygame] Lightning Talk Timer

2014-03-19 Thread Christopher Arndt
Hi all, for our local user group [1] I coded a little timer to control lightning talk duration as a small PyGame example: http://trac.chrisarndt.de/code/wiki/LightningTalkTimer Maybe it's useful to anybody else out there so... Share & Enjoy! Chris [1] http://pycologne.de/