So can someone connect me with the person or persons who are in charge of the
pygame.org site to get Pygame news posted? I really want to see Pygame get some
love, and I'd be willing to help.
~ Michael
On Wed : May 21, 2014 11:05:19 PM you wrote:
> I'd like to get this piece of news on the Pyg
According to here
(https://groups.google.com/forum/#!topic/kivy-users/QdSkaIcP9d0) this is
usually due to a faulty installation.
On 5/23/2014 2:17 AM, Marian Steinbach wrote:
> Hi!
>
> I just installed pygame today after some time to re-animate an old project of
> mine. I used the current sourc
Thanks guys, your solutions work fine. I didn't realize that the collided
callback function automatically gets the two sprites as input.
--
View this message in context:
http://pygame-users.25799.x6.nabble.com/pygame-Scaling-the-hitbox-rect-of-a-sprite-tp1227p1242.html
Sent from the pygame-use
Thanks for the link Paul - looks like a very useful site!
On 22 May 2014 13:29, Paul Vincent Craven wrote:
> You can get an unofficial 3.4 build here:
> http://www.lfd.uci.edu/~gohlke/pythonlibs/
>
>
>
> Paul Vincent Craven
>
>
> On Thu, May 22, 2014 at 6:31 AM, Davy Mitchell wrote:
>
>> Agreed
Example attached. This might get you going.
Gumm
On 5/23/2014 07:02, Skorpio wrote:
Thanks for the help everybody, but it still doesn't work.
I've tried these functions as collided values (as Jeffrey Kleykamp
suggested):
pygame.sprite.collide_rect() takes only sprites as values and then uses
On ven, 2014-05-23 at 11:17 +0200, Marian Steinbach wrote:
> Fatal Python error: (pygame parachute) Segmentation Fault
> Abort trap: 6
I think it's just something that's crashed in the C code, so not a
useful error. Just use print statements to work out where it crashes,
and that might help you fi
Oops, my code was wrong, it should be,
my_collide_rect = lambda a, b: a.hitbox.colliderect(b.hitbox)
You want to use the colliderect function of the Rect module to test if they
collide.
http://www.pygame.org/docs/ref/rect.html#pygame.Rect.colliderect
Jeffrey
On Fri, May 23, 2014 at 10:02 AM, Sk
Thanks for the help everybody, but it still doesn't work.
I've tried these functions as collided values (as Jeffrey Kleykamp
suggested):
pygame.sprite.collide_rect() takes only sprites as values and then uses
their rects. That means I can't use the sprite's scaled "hitbox" attribute,
otherwise I
Hi!
I just installed pygame today after some time to re-animate an old project of
mine. I used the current source from bitbucket.
I’m getting this error:
Fatal Python error: (pygame parachute) Segmentation Fault
Abort trap: 6
What could it mean?
I'm on Mac OS 10.9.3, Python version is 2.7.5.