I haven't used your tools myself, but if they really work well and have a 
tutorial and good documentation, then I'm in favor of adding them. Batteries 
included!


Thanks,

Jason



________________________________
 From: Leif Theden <leif.the...@gmail.com>
To: pygame-users@seul.org 
Sent: Monday, September 15, 2014 11:51 AM
Subject: [pygame] TMX support in pygame
 


Hello everyone!  

I'm a long time user of pygame and active member of #pygame under the handle 
bitcraft.  I help many people who stumble into the channel to build their first 
game in pygame.  I've also released and maintain a couple small libraries PyTMX 
and Pyscroll to help new users develop using the Tiled Map Editor.



https://github.com/bitcraft/PyTMX

https://github.com/bitcraft/pyscroll



The Tiled Map Editor is widely known in the indie game community and many 
popular game development ecosystems include out-of-the-box support for it, 
including pyglet, cocos2d-x, allegro5, libgdx, and many others.

I am confident that PyGame will benefit from a TMX loader that it is integrated 
into the core and documented on pygame.org.

As maintainer of PyTMX and pyscroll, I would like to nominate these projects to 
be integrated into the pygame core.  They both support python 2.7 and 3.3+ and 
I have tried to make them feel like native pygame libraries; and they even work 
well with the spite/group concept.  The only library that it depends on outside 
of the python standard lib is the six module.

There are of other loaders available as well, and I will list them as well for 
the consideration of the pygame core developers.  My apologies if I have 
overlooked another tiled TMX map format project.  

http://www.pygame.org/project/1158/

http://pytmxlib.readthedocs.org/en/v0.1.0/

https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py

https://github.com/renfredxh/tmx




Thank you everyone and I look forward to hearing your comments.

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