Re: [pygame] Pygame blitting 8-bit surfaces doesn't ignore palettes?

2014-12-02 Thread Greg Ewing
Brian Madden wrote: I'm seeing that that when blitting, Pygame will use the source surface's palette to get the 24-bit entry for each pixel, then look for that 24-bit value in the destination surface's palette, and then write the 8-bit integer value from the destination surface's palette as th

[pygame] Pygame blitting 8-bit surfaces doesn't ignore palettes?

2014-12-02 Thread Brian Madden
Hi. I'm working with 8-bit surfaces in Python 2.7 with Pygame 1.9.2pre. Everything I've read says that if I blit an 8-bit surface to another 8-bit surface, Pygame will ignore both palettes and only copy each pixel's 8-bit integer value from the source surface to the destination surface. My experie

[pygame] Difference between Pygame 1.9.2pre, 1.9.2a0, 1.9.2...

2014-12-02 Thread Brian Madden
Hi Everyone, I'm relatively new to Pygame after switching our project over from Pyglet. There are several new features in Pygame 1.9.2 which we'd like to use, but I'm confused about the various packages and the state of 1.9.2. For example, what's the difference between 1.9.2 "pre" and "a0"? Also