Brian Madden wrote:
I'm
seeing that that when blitting, Pygame will use the source surface's
palette to get the 24-bit entry for each pixel, then look for that
24-bit value in the destination surface's palette, and then write the
8-bit integer value from the destination surface's palette as th
Hi. I'm working with 8-bit surfaces in Python 2.7 with Pygame 1.9.2pre.
Everything I've read says that if I blit an 8-bit surface to another 8-bit
surface, Pygame will ignore both palettes and only copy each pixel's 8-bit
integer value from the source surface to the destination surface.
My experie
Hi Everyone,
I'm relatively new to Pygame after switching our project over from Pyglet.
There are several new features in Pygame 1.9.2 which we'd like to use, but
I'm confused about the various packages and the state of 1.9.2. For
example, what's the difference between 1.9.2 "pre" and "a0"?
Also