Re: [pygame] PYGGEL reboot

2015-01-24 Thread bw
The pyglet author remade the pyopengl interface in ctypes, which I seem to recall performs noticably faster than the wrapper that comes with pyopengl. This may be a valuable consideration in your choice of wrapper. pyglet's batching is designed for 2D rendering, and was wasted on the old-style

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Sam Bull
On sab, 2015-01-24 at 21:23 +0100, Lucas Wagner wrote: > pyglet is both 2d and 3d. Try the attached (if attachments are > allowed, otherwise consider the opengl example coming with pyglet) and > press F1, F2, and F3 to change between 2d (pygame-like), 3d isometric, > and 3d perspective views. At

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Matt Roe
Yes, pyglet, being built on OpenGL, has support for 3d, but you are simply working with GL primitives there - it is not a game engine, rather a multimedia library, which is not the purpose of PYGGEL. You can do all those things in Pygame as well as pyglet - hence my familiarity with it still being

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Lucas Wagner
pyglet is both 2d and 3d. Try the attached (if attachments are allowed, otherwise consider the opengl example coming with pyglet) and press F1, F2, and F3 to change between 2d (pygame-like), 3d isometric, and 3d perspective views. I think it's a little tough getting up and started with pyglet for

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Sam Bull
On sab, 2015-01-24 at 09:35 -0700, Matt Roe wrote: > Lucas: in regards to PYGGEL or to what Sam said? Last I looked (which > has been some years), pyglet was basically similar to Pygame, just > built fully for OpenGL for accelerated 2d graphics as well. What he said. To my knowledge pyglet is an a

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Matt Roe
Sam that would be interesting. Seeing how rusty I am that sort of thing would be cool from my perspective, as I am just diving through every tutorial I can. Lucas: in regards to PYGGEL or to what Sam said? Last I looked (which has been some years), pyglet was basically similar to Pygame, just buil

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Lucas Wagner
What's wrong with pyglet? On Sat, Jan 24, 2015 at 12:28 PM, Sam Bull wrote: > On mer, 2015-01-21 at 18:27 -0700, Matt Roe wrote: > > With all of this I have decided to reboot the project, using more > > modern techniques (at the very least not just using display lists for > > everything) - and I

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Sam Bull
On mer, 2015-01-21 at 18:27 -0700, Matt Roe wrote: > With all of this I have decided to reboot the project, using more > modern techniques (at the very least not just using display lists for > everything) - and I was curious if there was anyone else out there who > would care to help out? I am als